--[[ Script Name: SpawnScripts/Commonlands/GerunPontian.lua Script Purpose: Gerun Pontian Script Author: vo1d Script Date: 10/8/2019 Script Notes: n/a --]] require "SpawnScripts/Generic/DialogModule" local SpeckledRattlerVenom = 375 function spawn(NPC) spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) if HasCompletedQuest(Spawn, SpeckledRattlerVenom) == false and HasQuest(Spawn, SpeckledRattlerVenom) == false then Dialog.AddDialog("Gerun Pontian of the Militia. I watch the gates. I assure you a more dreary job does not exist in all of D'Lere.") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3", 0, 0) Dialog.AddOption("What makes it so dreary?", "dlg_2") Dialog.AddOption("I have to go.") Dialog.Start() elseif GetQuestStep(Spawn, SpeckledRattlerVenom) == 1 then Dialog.New(NPC, Spawn) Dialog.AddDialog("Did you get the venom?") Dialog.AddOption("Not yet.") Dialog.Start() elseif GetQuestStep(Spawn, SpeckledRattlerVenom) == 2 then Dialog.New(NPC, Spawn) Dialog.AddDialog("Did you get the venom?") Dialog.AddOption("Yes, here it is.", "CompleteSpeckledRattlerVenom") Dialog.Start() elseif HasCompletedQuest(Spawn, SpeckledRattlerVenom) == true then Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3", 0, 0) end end function dlg_2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Who attacks the gates of Freeport? Orcs? Dervish Cutthroats? Qeynosians? Hah! The only good thing about this post is it gives me a lot of time. And even the most daft of fools knows that time equals money.") Dialog.AddVoiceover("", "", 0) Dialog.AddOption("How does this post turn profit?", "dlg_3") Dialog.Start() end function dlg_3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Like I said, I've got free time. So while I'm out here I can acquire commodities that I can then sell to the merchants of Freeport. If I can't be out there earning glory, I'll stay back here and earn coin. Care to help?") Dialog.AddOption("What do you need?", "dlg_4") Dialog.AddOption("No thanks.") Dialog.Start() end function dlg_4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Venom has been selling quite nicely. There are quite a few speckled rattlers around here. They're a great source of venom. If you bring me back the venom from eight of them I'll give you a portion of what the profit will be. Sound good?") Dialog.AddOption("Sure.", "OfferSpeckledRattlerVenom") Dialog.Start() end function dlg_5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Great! I'll be here, of course.") Dialog.AddVoiceover("", "", 0) Dialog.AddOption("I'll be back.") Dialog.Start() end function OfferSpeckledRattlerVenom(NPC, Spawn) OfferQuest(NPC, Spawn, SpeckledRattlerVenom) end function CompleteSpeckledRattlerVenom(NPC, Spawn) SetStepComplete(Spawn, SpeckledRattlerVenom, 2) PlaySound(NPC, "sounds/ui/gui_quest_complete.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Good work. You've made us both quite a bit of coin. Thanks for the help. I'm sorry that my tasks have been so dull, it's hard to pull the important missions when you're a lowly gate patrol. I do have something a bit more exciting if you're interested.") Dialog.AddOption("What is it?") Dialog.AddOption("No thanks.") Dialog.Start() end