--[[ Script Name : SpawnScripts/ElddarGrove/GildasCedartree.lua Script Purpose : Gildas Cedartree Script Author : John Adams Script Date : 2008.09.28 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1012.mp3", "", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1012.mp3", "", "", 0, 0, Spawn) else end PlayFlavor(NPC, "voiceover/english/gildas_cedartree/qey_elddar/quests/gildas_cedartree/gildascedartree017.mp3", "", "", 3941972709, 1584350411, Spawn) StartConversation(conversation, NPC, Spawn, "Sorry, friend. I can't offer you help at this time. Good day!") end function dlg_4_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/gildas_cedartree/qey_elddar/quests/gildas_cedartree/gildascedartree017.mp3", "", "", 3941972709, 1584350411, Spawn) StartConversation(conversation, NPC, Spawn, "Sorry, friend. I can't offer you help at this time. Good day!") end --[[ raw_conversations PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1012.mp3", "", "", 0, 0, Spawn) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1012.mp3", "", "", 0, 0, Spawn) --]]