--[[ Script Name : SpawnScripts/TimorousDeep/RozokalNibamok.lua Script Author : Ememjr Script Date : 2021.01.28 10:01:51 Script Purpose : : --]] local BecomingACrafter = 5210 function spawn(NPC) ProvidesQuest(NPC, 11) end function hailed(NPC, Spawn) if HasQuest(Spawn, BecomingACrafter) then SetStepComplete(Spawn, BecomingACrafter, 1) end FaceTarget(NPC, Spawn) local conversation = CreateConversation() if GetQuestStep(Spawn, HarvestTutorial) == 8 then SetStepComplete(Spawn, HarvestTutorial, 8) conversation = CreateConversation() else if HasQuest(Spawn, HarvestTutorial) then Say (NPC,"You can find harvests for making level 1-9 items in areas where level 1-9 adventures go to hunt.") end if not HasCompletedQuest(NPC,11) and not HasQuest(Spawn, HarvestTutorial) then AddConversationOption(conversation, "Yes please, I don't know much about that stuff.", "Option1") AddConversationOption(conversation, "Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.", "Option1") AddConversationOption(conversation, "No thanks, I have other things to do right now.") StartConversation(conversation, NPC, Spawn, "Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?") end function Option1(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() if not HasCompletedQuest(Spawn, 11) then OfferQuest(NPC, Spawn,11) AddConversationOption(conversation, "I'll get right on it.") StartConversation(conversation, NPC, Spawn, "Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.") end end function respawn(NPC) end