// (C) Copyright Jeremy Siek 2004 // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) /* Sample output: After initializing properties for G1: Global and local properties for vertex G0[C]... G0[C]= A1 G1[A1]= A1 Global and local properties for vertex G0[E]... G0[E]= B1 G1[B1]= B1 Global and local properties for vertex G0[F]... G0[F]= C1 G1[C1]= C1 After initializing properties for G2: Global and local properties for vertex G0[A] G0[A]= A2 G2[A2]= A2 Global and local properties for vertex G0[C]... G0[C]= B2 G1[A1]= B2 G2[B2]= B2 */ #include #include #include #include #include int main(int,char*[]) { using namespace boost; //typedef adjacency_list_traits Traits;// Does nothing? typedef property< vertex_color_t, int, property< vertex_name_t, std::string > > VertexProperty; typedef subgraph< adjacency_list< vecS, vecS, directedS, VertexProperty, property > > Graph; const int N = 6; Graph G0(N); enum { A, B, C, D, E, F}; // for conveniently refering to vertices in G0 property_map::type name = get(vertex_name_t(), G0); name[A] = "A"; name[B] = "B"; name[C] = "C"; name[D] = "D"; name[E] = "E"; name[F] = "F"; Graph& G1 = G0.create_subgraph(); enum { A1, B1, C1 }; // for conveniently refering to vertices in G1 add_vertex(C, G1); // global vertex C becomes local A1 for G1 add_vertex(E, G1); // global vertex E becomes local B1 for G1 add_vertex(F, G1); // global vertex F becomes local C1 for G1 property_map::type name1 = get(vertex_name_t(), G1); name1[A1] = "A1"; std::cout << std::endl << "After initializing properties for G1:" << std::endl; std::cout << " Global and local properties for vertex G0[C]..." << std::endl; std::cout << " G0[C]= " << boost::get(vertex_name, G0, vertex(C, G0)) << std::endl;// prints: "G0[C]= C" std::cout << " G1[A1]= " << boost::get(vertex_name, G1, vertex(A1, G1)) << std::endl;// prints: "G1[A1]= A1" name1[B1] = "B1"; std::cout << " Global and local properties for vertex G0[E]..." << std::endl; std::cout << " G0[E]= " << boost::get(vertex_name, G0, vertex(E, G0)) << std::endl;// prints: "G0[E]= E" std::cout << " G1[B1]= " << boost::get(vertex_name, G1, vertex(B1, G1)) << std::endl;// prints: "G1[B1]= B1" name1[C1] = "C1"; std::cout << " Global and local properties for vertex G0[F]..." << std::endl; std::cout << " G0[F]= " << boost::get(vertex_name, G0, vertex(F, G0)) << std::endl;// prints: "G0[F]= F" std::cout << " G1[C1]= " << boost::get(vertex_name, G1, vertex(C1, G1)) << std::endl;// prints: "G1[C1]= C1" Graph& G2 = G0.create_subgraph(); enum { A2, B2 }; // for conveniently refering to vertices in G2 add_vertex(A, G2); // global vertex A becomes local A2 for G2 add_vertex(C, G2); // global vertex C becomes local B2 for G2 property_map::type name2 = get(vertex_name_t(), G2); name2[A2] = "A2"; std::cout << std::endl << std::endl << "After initializing properties for G2:" << std::endl; std::cout << " Global and local properties for vertex G0[A]" << std::endl; std::cout << " G0[A]= " << boost::get(vertex_name, G0, vertex(A, G0)) << std::endl;// prints: "G0[A]= A" std::cout << " G2[A2]= " << boost::get(vertex_name, G2, vertex(A2, G2)) << std::endl;// prints: "G2[A2]= A2" name2[B2] = "B2"; std::cout << " Global and local properties for vertex G0[C]..." << std::endl; std::cout << " G0[C]= " << boost::get(vertex_name, G0, vertex(C, G0)) << std::endl;// prints: "G0[C]= C" std::cout << " G1[A1]= " << boost::get(vertex_name, G1, vertex(A1, G1)) << std::endl;// prints: "G1[A1]= A1" std::cout << " G2[B2]= " << boost::get(vertex_name, G2, vertex(B2, G2)) << std::endl;// prints: "G2[B2]= B2" return 0; }