// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef LOGGING_FUNCTORS #define LOGGING_FUNCTORS BOOST_MSM_EUML_ACTION(Empty_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Empty" << std::endl; } }; BOOST_MSM_EUML_ACTION(Empty_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: Empty" << std::endl; } }; BOOST_MSM_EUML_ACTION(Open_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Open" << std::endl; } }; BOOST_MSM_EUML_ACTION(Open_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: Open" << std::endl; } }; BOOST_MSM_EUML_ACTION(Stopped_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Stopped" << std::endl; } }; BOOST_MSM_EUML_ACTION(Stopped_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: Stopped" << std::endl; } }; BOOST_MSM_EUML_ACTION(AllOk_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: AllOk" << std::endl; } }; BOOST_MSM_EUML_ACTION(AllOk_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: AllOk" << std::endl; } }; BOOST_MSM_EUML_ACTION(ErrorMode_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: ErrorMode" << std::endl; } }; BOOST_MSM_EUML_ACTION(ErrorMode_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: ErrorMode" << std::endl; } }; BOOST_MSM_EUML_ACTION(Playing_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Playing" << std::endl; } }; BOOST_MSM_EUML_ACTION(Playing_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: Playing" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song1_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: First song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song1_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: First Song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song2_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: Second song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song2_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: Second Song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song3_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: Third song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Song3_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: Third Song" << std::endl; } }; BOOST_MSM_EUML_ACTION(Region2State1_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: Region2State1" << std::endl; } }; BOOST_MSM_EUML_ACTION(Region2State1_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: Region2State1" << std::endl; } }; BOOST_MSM_EUML_ACTION(Region2State2_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "starting: Region2State2" << std::endl; } }; BOOST_MSM_EUML_ACTION(Region2State2_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "finishing: Region2State2" << std::endl; } }; // transition actions for Playing BOOST_MSM_EUML_ACTION(start_next_song) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { std::cout << "Playing::start_next_song" << endl; } }; BOOST_MSM_EUML_ACTION(start_prev_song) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { std::cout << "Playing::start_prev_song" << endl; } }; // transition actions BOOST_MSM_EUML_ACTION(start_playback) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::start_playback" << endl; } }; BOOST_MSM_EUML_ACTION(open_drawer) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::open_drawer" << endl; } }; BOOST_MSM_EUML_ACTION(close_drawer) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::close_drawer" << endl; } }; BOOST_MSM_EUML_ACTION(store_cd_info) { template void operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "player::store_cd_info" << endl; // it is now easy to use the message queue. // alternatively to the proces_ in the transition table, we could write: // fsm.process_event(play()); } }; BOOST_MSM_EUML_ACTION(stop_playback) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::stop_playback" << endl; } }; BOOST_MSM_EUML_ACTION(pause_playback) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::pause_playback" << endl; } }; BOOST_MSM_EUML_ACTION(resume_playback) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::resume_playback" << endl; } }; BOOST_MSM_EUML_ACTION(stop_and_open) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::stop_and_open" << endl; } }; BOOST_MSM_EUML_ACTION(stopped_again) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::stopped_again" << endl; } }; BOOST_MSM_EUML_ACTION(report_error) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::report_error" << endl; } }; BOOST_MSM_EUML_ACTION(report_end_error) { template void operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { cout << "player::report_end_error" << endl; } }; BOOST_MSM_EUML_ACTION(internal_action1) { template void operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "Open::internal action1" << endl; } }; BOOST_MSM_EUML_ACTION(internal_action2) { template void operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "Open::internal action2" << endl; } }; BOOST_MSM_EUML_ACTION(internal_action) { template void operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "Open::internal action" << endl; } }; enum DiskTypeEnum { DISK_CD=0, DISK_DVD=1 }; // Handler called when no_transition detected BOOST_MSM_EUML_ACTION(Log_No_Transition) { template void operator()(Event const& e,FSM&,int state) { std::cout << "no transition from state " << state << " on event " << typeid(e).name() << std::endl; } }; BOOST_MSM_EUML_ACTION(internal_guard1) { template bool operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "Open::internal guard1" << endl; return false; } }; BOOST_MSM_EUML_ACTION(internal_guard2) { template bool operator()(EVT const&, FSM& ,SourceState& ,TargetState& ) { cout << "Open::internal guard2" << endl; return false; } }; #endif // LOGGING_FUNCTORS