/* Copyright 2016-2017 Joaquin M Lopez Munoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/poly_collection for library home page. */ /* basic usage of boost::any_collection */ #include #include #include #include "rolegame.hpp" //[basic_any_1 std::ostream& operator<<(std::ostream& os,const sprite& s) { s.render(os); return os; } // std::string already has a suitable operator<< std::ostream& operator<<(std::ostream& os,const window& w) { w.display(os); return os; } //] int main() { //[basic_any_2 //= #include //= #include //= ... //= using renderable=boost::type_erasure::ostreamable<>; boost::any_collection c; //] //[basic_any_3 // populate with sprites std::mt19937 gen{92748}; // some arbitrary random seed std::discrete_distribution<> rnd{{1,1,1}}; for(int i=0;i<4;++i){ // assign each type with 1/3 probability switch(rnd(gen)){ case 0: c.insert(warrior{i});break; case 1: c.insert(juggernaut{i});break; case 2: c.insert(goblin{i});break; } } // populate with messages c.insert(std::string{"\"stamina: 10,000\""}); c.insert(std::string{"\"game over\""}); // populate with windows c.insert(window{"pop-up 1"}); c.insert(window{"pop-up 2"}); //] //[basic_any_4 const char* comma=""; for(const auto& r:c){ std::cout<