/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifdef WIN32 #include #include #endif #include #include #include #include #include #include #include #include "../../common/Log.h" #include "../WorldDatabase.h" #include "Guild.h" extern GuildList guild_list; extern RuleManager rule_manager; void WorldDatabase::LoadGuilds() { int32 num_guilds = 0; Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `id`, `name`, `motd`, `level`, `xp`, `xp_needed`, `formed_on` FROM `guilds`"); while (result && (row = mysql_fetch_row(result))) { LogWrite(GUILD__DEBUG, 1, "Guilds", "%u. %s", atoul(row[0]), row[1]); Guild* guild = new Guild; guild->SetID(atoul(row[0])); guild->SetName(row[1]); if (row[2]) guild->SetMOTD(row[2], false); guild->SetLevel(atoi(row[3]), false); guild->SetEXPCurrent(atoul(row[4]), false); guild->SetEXPToNextLevel(atoul(row[5]), false); guild->SetFormedDate(atoul(row[6])); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoaded %i guild members.", LoadGuildMembers(guild)); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Ranks..."); LoadGuildRanks(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Event Filters..."); LoadGuildEventFilters(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Events..."); LoadGuildEvents(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Recruiting..."); LoadGuildRecruiting(guild); guild_list.AddGuild(guild); num_guilds++; } LogWrite(GUILD__INFO, 0, "Guilds", "\tLoaded %u Guild(s)", num_guilds); } void WorldDatabase::LoadGuild(int32 guild_id) { Query query; MYSQL_ROW row; Guild* tmpGuild = guild_list.GetGuild(guild_id); if(tmpGuild) // already loaded return; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `id`, `name`, `motd`, `level`, `xp`, `xp_needed`, `formed_on` FROM `guilds` where id=%u", guild_id); if (result && (row = mysql_fetch_row(result))) { LogWrite(GUILD__DEBUG, 1, "Guilds", "%u. %s", atoul(row[0]), row[1]); Guild* guild = new Guild; guild->SetID(atoul(row[0])); guild->SetName(row[1]); if (row[2]) guild->SetMOTD(row[2], false); guild->SetLevel(atoi(row[3]), false); guild->SetEXPCurrent(atoul(row[4]), false); guild->SetEXPToNextLevel(atoul(row[5]), false); guild->SetFormedDate(atoul(row[6])); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoaded %i guild members.", LoadGuildMembers(guild)); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Ranks..."); LoadGuildRanks(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Event Filters..."); LoadGuildEventFilters(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Events..."); LoadGuildEvents(guild); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tLoading Guild Recruiting..."); LoadGuildRecruiting(guild); guild_list.AddGuild(guild); } } int32 WorldDatabase::LoadGuildMembers(Guild* guild) { int32 num_members = 0; Query query; MYSQL_ROW row; char *name; int32 char_id; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `char_id`, `recruiter_id`, `guild_status`, `points`, `rank_id`, `member_flags`, `join_date`, `note`, `officer_note`, `recruiting_message`, `recruiter_picture_data` FROM `guild_members` WHERE `guild_id`=%u", guild->GetID()); while (result && (row = mysql_fetch_row(result))) { char_id = atoul(row[0]); if (!(name = GetCharacterName(char_id))) { LogWrite(GUILD__ERROR, 0, "Guilds", "WorldDatabase::LoadGuildMembers Cannot find guild member with character id %u.", char_id); continue; } GuildMember* gm = new GuildMember; gm->character_id = char_id; gm->recruiter_id = atoul(row[1]); gm->guild_status = atoul(row[2]); gm->points = atof(row[3]); gm->rank = atoi(row[4]); gm->member_flags = atoi(row[5]); gm->join_date = atoul(row[6]); if (row[7]) gm->note = string(row[7]); if (row[8]) gm->officer_note = string(row[8]); if (row[9]) gm->recruiter_description = string(row[9]); int16 recruiter_picture_data_size = 0; if (row[10] && (recruiter_picture_data_size = strlen(row[10])) > 0) { gm->recruiter_picture_data_size = recruiter_picture_data_size / 2; gm->recruiter_picture_data = new unsigned char[gm->recruiter_picture_data_size]; unsigned char* cpy = gm->recruiter_picture_data; const char* str = row[10]; char high, low; for (const char* ptr = str; *ptr; ptr += 2) { high = tolower(*ptr); low = tolower(*(ptr+1)); if (isdigit(high)) high = high - '0'; else if (high >= 'a' && high <= 'f') high = (high - 'a') + 10; else { LogWrite(GUILD__ERROR, 0, "Guilds", "Guild mate with id %u has corrupt picture data. Data not loading.", gm->character_id); safe_delete_array(gm->recruiter_picture_data); gm->recruiter_picture_data_size = 0; break; } if (isdigit(low)) low = low - '0'; else if (low >= 'a' && low <= 'f') low = (low - 'a') + 10; else { LogWrite(GUILD__ERROR, 0, "Guilds", "Guild mate with id %u has corrupt picture data. Data not loading.", gm->character_id); safe_delete_array(gm->recruiter_picture_data); gm->recruiter_picture_data_size = 0; break; } *cpy++ = low | (high << 4); } /*for (int16 i = 0; i < gm->recruiter_picture_data_size; i++) if (i<10) printf("int:%u hex:%x\n", gm->recruiter_picture_data[i], gm->recruiter_picture_data[i]);*/ } else { gm->recruiter_picture_data_size = 0; gm->recruiter_picture_data = 0; } strncpy(gm->name, name, sizeof(gm->name)); gm->account_id = GetCharacterAccountID(char_id); gm->adventure_class = GetCharacterClass(char_id); gm->adventure_level = GetCharacterLevel(char_id); gm->tradeskill_class = 0; gm->tradeskill_level = 0; gm->last_login_date = GetCharacterTimeStamp(char_id); gm->zone = GetZoneDescription(GetCharacterCurrentZoneID(char_id)); gm->recruiting_show_adventure_class = 1; LoadGuildPointsHistory(guild, gm); guild->AddGuildMember(gm); safe_delete_array(name); num_members++; } return num_members; } void WorldDatabase::LoadGuildEvents(Guild* guild) { if (guild) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `event_id`, `event_date`, `event_type`, `description`, `locked` FROM `guild_events` WHERE `guild_id`=%u AND `display`=1 AND `archived`=0 ORDER BY `event_date` DESC LIMIT 0, %u", guild->GetID(), GUILD_MAX_EVENTS); while (result && (row = mysql_fetch_row(result))) guild->AddGuildEvent(atoi64(row[0]), atoul(row[2]), row[3], atoul(row[1]), atoi(row[4])); } } void WorldDatabase::LoadGuildRanks(Guild* guild) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Loading Ranks for guild id: %u", guild->GetID()); Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `rank_id`, `rank_name`, `permission1`, `permission2` FROM `guild_ranks` WHERE `guild_id`=%u", guild->GetID()); while (result && (row = mysql_fetch_row(result))) { int8 rank_id = atoi(row[0]); int32 permission1 = atoul(row[2]); int32 permission2 = atoul(row[3]); guild->SetRankName(rank_id, row[1], false); LogWrite(GUILD__DEBUG, 5, "Guilds", "\tLoading rank_id: %i", rank_id); LogWrite(GUILD__DEBUG, 5, "Guilds", "\tPermission1: %ul, Permission2: %ul", permission1, permission2); for (int32 i = 0; i <= 44; i++) { int32 bitwise_val; if (i < 32) { bitwise_val = (int32)pow(2.0, (double)(i)); guild->SetPermission(rank_id, i, permission1 & bitwise_val ? 1 : 0, false); LogWrite(GUILD__DEBUG, 5, "Guilds", "\tSetting Permission %u to %u", i, permission1 & bitwise_val ? 1 : 0); } else { bitwise_val = (int32)pow(2.0, (double)(i - 32)); guild->SetPermission(rank_id, i, permission2 & bitwise_val ? 1 : 0, false); LogWrite(GUILD__DEBUG, 5, "Guilds", "\tSetting Permission %u to %u", i, permission2 & bitwise_val ? 1 : 0); } } } } } void WorldDatabase::LoadGuildEventFilters(Guild* guild) { if (guild) { Query query; MYSQL_ROW row; bool event_filter_added = false; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `event_id`, `retain`, `broadcast` FROM `guild_event_filters` WHERE `guild_id`=%u", guild->GetID()); while (result && (row = mysql_fetch_row(result))) { guild->SetEventFilter(atoi(row[0]), GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY, atoi(row[1]), false); guild->SetEventFilter(atoi(row[0]), GUILD_EVENT_FILTER_CATEGORY_BROADCAST, atoi(row[2]), false); if (!event_filter_added) event_filter_added = true; } if (!event_filter_added) LoadGuildDefaultEventFilters(guild); } } void WorldDatabase::LoadGuildPointsHistory(Guild* guild, GuildMember* guild_member) { Query query; MYSQL_ROW row; MYSQL_RES* result; assert(guild); assert(guild_member); result = query.RunQuery2(Q_SELECT, "SELECT `points_date`, `modified_by`, `comment`, `points` FROM `guild_points_history` WHERE `guild_id`=%u AND `char_id`=%u ORDER BY `points_date` DESC", guild->GetID(), guild_member->character_id); while (result && (row = mysql_fetch_row(result))) guild->AddPointHistory(guild_member, atoul(row[0]), row[1], atof(row[3]), row[2], false); } void WorldDatabase::LoadGuildRecruiting(Guild* guild) { if (guild) { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `short_desc`, `full_desc`, `min_level`, `play_style`, `looking_for`, `descriptive_tag1`, `descriptive_tag2`, `descriptive_tag3`, `descriptive_tag4` FROM `guild_recruiting` WHERE `guild_id`=%u", guild->GetID()); while (result && (row = mysql_fetch_row(result))) { if (row[0]) guild->SetRecruitingShortDesc(row[0], false); if (row[1]) guild->SetRecruitingFullDesc(row[1], false); guild->SetRecruitingMinLevel(atoi(row[2]), false); guild->SetRecruitingPlayStyle(atoi(row[3]), false); for (int32 i = 0; i <= 5; i++) { int32 bitwise_val = (int32)pow(2.0, (double)i); guild->SetRecruitingFlag(i, atoi(row[4]) & bitwise_val ? 1 : 0, false); } guild->SetRecruitingDescTag(0, atoi(row[5]), false); guild->SetRecruitingDescTag(1, atoi(row[6]), false); guild->SetRecruitingDescTag(2, atoi(row[7]), false); guild->SetRecruitingDescTag(3, atoi(row[8]), false); } } } void WorldDatabase::SaveGuild(Guild* guild, bool new_guild) { Query query; assert(guild); if (new_guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Saving NEW Guild '%s' (%u) data...", guild->GetName(), guild->GetID()); query.RunQuery2(Q_INSERT, "INSERT INTO `guilds` (`name`, `motd`, `level`, `xp`, `xp_needed`, `formed_on`) " "VALUES ('%s', '%s', %i, %llu, %llu, %u)", getSafeEscapeString(guild->GetName()).c_str(), getSafeEscapeString(guild->GetMOTD()).c_str(), guild->GetLevel(), guild->GetEXPCurrent(), guild->GetEXPToNextLevel(), guild->GetFormedDate()); guild->SetID(query.GetLastInsertedID()); } else { LogWrite(GUILD__DEBUG, 3, "Guilds", "Saving Guild '%s' (%u) data...", guild->GetName(), guild->GetID()); query.RunQuery2(Q_UPDATE, "UPDATE `guilds` " "SET `name`='%s', `motd`='%s', `level`=%i, `xp`=%llu, `xp_needed`=%llu, `formed_on`=%u WHERE `id`=%u", getSafeEscapeString(guild->GetName()).c_str(), getSafeEscapeString(guild->GetMOTD()).c_str(), guild->GetLevel(), guild->GetEXPCurrent(), guild->GetEXPToNextLevel(), guild->GetFormedDate(), guild->GetID()); } guild->SetSaveNeeded(false); } void WorldDatabase::SaveGuildMembers(Guild* guild) { map* members; map::iterator itr; Mutex *mMembers; GuildMember *gm; Query query, query2; assert(guild); members = guild->GetGuildMembers(); mMembers = guild->GetGuildMembersMutex(); mMembers->readlock(__FUNCTION__, __LINE__); for (itr = members->begin(); itr != members->end(); itr++) { gm = itr->second; LogWrite(GUILD__DEBUG, 5, "Guilds", "Saving Guild Member '%s' (%u) data...", gm->name, gm->character_id); query.RunQuery2(Q_INSERT, "INSERT INTO `guild_members` (`guild_id`, `char_id`, `recruiter_id`, `guild_status`, `points`, `rank_id`, `member_flags`, `join_date`, `note`, `officer_note`, `recruiting_message`, `recruiter_picture_data`) VALUES (%u, %u, %u, %u, %f, %u, %u, %u, '%s', '%s', '%s', NULL) ON DUPLICATE KEY UPDATE `guild_id`=%u, `recruiter_id`=%u, `guild_status`=%u, `points`=%f, `rank_id`=%u, `member_flags`=%u, `join_date`=%u, `note`='%s', `officer_note`='%s', `recruiting_message`='%s', `recruiter_picture_data`=NULL", guild->GetID(), gm->character_id, gm->recruiter_id, gm->guild_status, gm->points, gm->rank, gm->member_flags, gm->join_date, getSafeEscapeString(gm->note.c_str()).c_str(), getSafeEscapeString(gm->officer_note.c_str()).c_str(), getSafeEscapeString(gm->recruiter_description.c_str()).c_str(), guild->GetID(), gm->recruiter_id, gm->guild_status, gm->points, gm->rank, gm->member_flags, gm->join_date, getSafeEscapeString(gm->note.c_str()).c_str(), getSafeEscapeString(gm->officer_note.c_str()).c_str(), getSafeEscapeString(gm->recruiter_description.c_str()).c_str()); if (gm && gm->recruiter_picture_data_size > 0 && gm->recruiter_picture_data) { stringstream ss_hex; stringstream ss_query; ss_hex.flags(ios::hex); for (int16 i = 0; i < gm->recruiter_picture_data_size; i++) ss_hex << setfill('0') << setw(2) << (int)gm->recruiter_picture_data[i]; ss_query << "UPDATE `guild_members` SET `recruiter_picture_data`='" << ss_hex.str() << "' WHERE `char_id`=" << gm->character_id; query2.RunQuery2(ss_query.str(), Q_UPDATE); } } guild->SetMemberSaveNeeded(false); mMembers->releasereadlock(__FUNCTION__, __LINE__); } void WorldDatabase::SaveGuildEvents(Guild* guild) { if (guild) { deque* guild_events = guild->GetGuildEvents(); deque::iterator itr; for (itr = guild_events->begin(); itr != guild_events->end(); itr++) { GuildEvent* ge = *itr; if (!ge->save_needed) continue; LogWrite(GUILD__DEBUG, 5, "Guilds", "Saving Guild Events for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_events` (`guild_id`, `event_id`, `event_date`, `event_type`, `description`, `display`, `locked`, `archived`) " "VALUES (%u, %llu, %u, %u, '%s', 1, %u, 0) " "ON DUPLICATE KEY UPDATE `locked`=%i", guild->GetID(), ge->event_id, ge->date, ge->type, getSafeEscapeString(ge->description.c_str()).c_str(), ge->locked, ge->locked); ge->save_needed = false; } guild->SetEventsSaveNeeded(false); } } void WorldDatabase::SaveGuildRanks(Guild* guild) { if (guild) { MutexMap*>* permissions = guild->GetPermissions(); MutexMap* ranks = guild->GetGuildRanks(); MutexMap::iterator ranks_itr = ranks->begin(); while (ranks_itr.Next()) { int32 permission1 = 0; int32 permission2 = 0; for (int32 i = 0; i <= 44; i++) { if (permissions->count(ranks_itr.first) > 0 && permissions->Get(ranks_itr.first)->count(i) > 0 && permissions->Get(ranks_itr.first)->Get(i)) { if (i < 32) permission1 += (int32)pow(2.0, (double)i); else permission2 += (int32)pow(2.0, (double)(i - 32)); } } LogWrite(GUILD__DEBUG, 5, "Guilds", "Saving Guild Ranks for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_ranks` (`guild_id`, `rank_id`, `rank_name`, `permission1`, `permission2`) " "VALUES (%u, %u, '%s', %u, %u) " "ON DUPLICATE KEY UPDATE `rank_name`='%s', `permission1`=%u, permission2=%u", guild->GetID(), ranks_itr.first, getSafeEscapeString(ranks_itr.second.c_str()).c_str(), permission1, permission2, getSafeEscapeString(ranks_itr.second.c_str()).c_str(), permission1, permission2); } guild->SetRanksSaveNeeded(false); } } void WorldDatabase::SaveGuildEventFilters(Guild* guild) { int32 i; assert(guild); for (i = 0; i < 93; i++) { LogWrite(GUILD__DEBUG, 5, "Guilds", "Saving Guild EventFilters for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_event_filters` (`guild_id`, `event_id`, `retain`, `broadcast`) " "VALUES (%u, %u, %u, %u) " "ON DUPLICATE KEY UPDATE `retain`=%u, `broadcast`=%u", guild->GetID(), i, guild->GetEventFilter(i, GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY), guild->GetEventFilter(i, GUILD_EVENT_FILTER_CATEGORY_BROADCAST), guild->GetEventFilter(i, GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY), guild->GetEventFilter(i, GUILD_EVENT_FILTER_CATEGORY_BROADCAST)); } guild->SetEventFiltersSaveNeeded(false); } void WorldDatabase::SaveGuildPointsHistory(Guild* guild) { map *members; map::iterator itr; Mutex *mMembers; deque *ph_list; deque::iterator ph_itr; PointHistory* ph; assert (guild); members = guild->GetGuildMembers(); mMembers = guild->GetGuildMembersMutex(); mMembers->readlock(__FUNCTION__, __LINE__); for (itr = members->begin(); itr != members->end(); itr++) { ph_list = &itr->second->point_history; for (ph_itr = ph_list->begin(); ph_itr != ph_list->end(); ph_itr++) { ph = *ph_itr; if (!ph->saved_needed) continue; LogWrite(GUILD__DEBUG, 5, "Guilds", "Saving Guild Point History for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_points_history` (`guild_id`, `char_id`, `points_date`, `modified_by`, `comment`, `points`) " "VALUES (%u, %u, %u, '%s', '%s', %f)", guild->GetID(), itr->first, ph->date, getSafeEscapeString(ph->modified_by.c_str()).c_str(), getSafeEscapeString(ph->comment.c_str()).c_str(), ph->points); ph->saved_needed = false; } } guild->SetPointsHistorySaveNeeded(false); mMembers->releasereadlock(__FUNCTION__, __LINE__); } void WorldDatabase::SaveGuildRecruiting(Guild* guild) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Saving Recruiting info for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_recruiting` (`guild_id`, `short_desc`, `full_desc`, `min_level`, `play_style`, `looking_for`, `descriptive_tag1`, `descriptive_tag2`, `descriptive_tag3`, `descriptive_tag4`) VALUES (%u, '%s', '%s', %u, %u, %u, %u, %u, %u, %u) ON DUPLICATE KEY UPDATE `short_desc`='%s', `full_desc`='%s', `min_level`=%u, `play_style`=%u, `looking_for`=%u, `descriptive_tag1`=%u, `descriptive_tag2`=%u, `descriptive_tag3`=%u, `descriptive_tag4`=%u", guild->GetID(), getSafeEscapeString(guild->GetRecruitingShortDesc().c_str()).c_str(), getSafeEscapeString(guild->GetRecruitingFullDesc().c_str()).c_str(), guild->GetRecruitingMinLevel(), guild->GetRecruitingPlayStyle(), guild->GetRecruitingLookingForPacketValue(), guild->GetRecruitingDescTag(0), guild->GetRecruitingDescTag(1), guild->GetRecruitingDescTag(2), guild->GetRecruitingDescTag(3), getSafeEscapeString(guild->GetRecruitingShortDesc().c_str()).c_str(), getSafeEscapeString(guild->GetRecruitingFullDesc().c_str()).c_str(), guild->GetRecruitingMinLevel(), guild->GetRecruitingPlayStyle(), guild->GetRecruitingLookingForPacketValue(), guild->GetRecruitingDescTag(0), guild->GetRecruitingDescTag(1), guild->GetRecruitingDescTag(2), guild->GetRecruitingDescTag(3)); guild->SetRecruitingSaveNeeded(false); } } void WorldDatabase::DeleteGuild(Guild* guild) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Deleting Guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_DELETE, "DELETE FROM `guilds` WHERE `id`=%u", guild->GetID()); } } void WorldDatabase::DeleteGuildMember(Guild* guild, int32 character_id) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Deleting Character (%u) from guild '%s' (%u)...", character_id, guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_DELETE, "DELETE FROM `guild_members` WHERE `guild_id`=%u AND `char_id`=%u", guild->GetID(), character_id); } } void WorldDatabase::DeleteGuildEvent(Guild* guild, int64 event_id) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Deleting Event (%u) from guild '%s' (%u)...", event_id, guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_DELETE, "DELETE FROM `guild_events` WHERE `guild_id`=%u AND `event_id`=%u", guild->GetID(), event_id); } } void WorldDatabase::DeleteGuildPointHistory(Guild* guild, int32 character_id, PointHistory* point_history) { if (guild && point_history) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Deleting PointHistory for Character (%u) from guild '%s' (%u)...", character_id, guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_DELETE, "DELETE FROM `guild_points_history` WHERE `guild_id`=%u AND `char_id`=%u AND `points_date`=%u", guild->GetID(), character_id, point_history->date); } } void WorldDatabase::ArchiveGuildEvent(Guild* guild, GuildEvent* guild_event) { if (guild && guild_event) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Archiving Event (%u) for guild '%s' (%u)...", guild_event->event_id, guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_UPDATE, "UPDATE `guild_events` SET `archived`=1 WHERE `guild_id`=%u AND `event_id`=%u", guild->GetID(), guild_event->event_id); } } void WorldDatabase::SaveHiddenGuildEvent(Guild* guild, GuildEvent* guild_event) { if (guild && guild_event) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Saving Hidden Event (%u) for guild '%s' (%u)...", guild_event->event_id, guild->GetName(), guild->GetID()); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_events` (`guild_id`, `event_id`, `event_date`, `event_type`, `description`, `display`, `locked`, `archived`) VALUES (%u, %u, %u, %u, '%s', 0, %u, 0)", guild->GetID(), guild_event->event_id, guild_event->type, guild_event->date, getSafeEscapeString(guild_event->description.c_str()).c_str(), guild_event->locked); } } int32 WorldDatabase::GetGuildIDByCharacterID(int32 char_id) { if(char_id > 0) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Look up guild ID for player ID: '%u'...", char_id); Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name FROM guilds, guild_members WHERE guilds.id = guild_members.guild_id AND char_id = %u ", char_id); while (result && (row = mysql_fetch_row(result))) { if( row[0] ) return atoul(row[0]); } } return 0; } void WorldDatabase::LoadGuildDefaultRanks(Guild* guild) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Load/Set Default Ranks for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT DISTINCT `rank_id`, `rank_name`, `permission1`, `permission2` FROM `guild_ranks_defaults`"); while (result && (row = mysql_fetch_row(result))) { int8 rank_id = atoi(row[0]); int32 permission1 = atoul(row[2]); int32 permission2 = atoul(row[3]); LogWrite(GUILD__DEBUG, 3, "Guilds", "\tSetting RankID %i, permission1: %u, permission2: %u", rank_id, permission1, permission2); guild->SetRankName(rank_id, row[1], false); for (int32 i = 0; i <= 44; i++) { int32 bitwise_val; if (i < 32) { bitwise_val = (int32)pow(2.0, (double)i); guild->SetPermission(rank_id, i, permission1 & bitwise_val ? 1 : 0, false); } else { bitwise_val = (int32)pow(2.0, (double)(i - 32)); guild->SetPermission(rank_id, i, permission2 & bitwise_val ? 1 : 0, false); } } } } } void WorldDatabase::LoadGuildDefaultEventFilters(Guild* guild) { if (guild) { LogWrite(GUILD__DEBUG, 3, "Guilds", "Load/Set Default Event Filters for guild '%s' (%u)...", guild->GetName(), guild->GetID()); Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT DISTINCT `event_id`, `retain`, `broadcast` FROM `guild_event_defaults`"); while (result && (row = mysql_fetch_row(result))) { LogWrite(GUILD__DEBUG, 3, "Guilds", "\tSetting Event Filter %i, retain: %i, broadcast: %i", atoi(row[0]), atoi(row[1]), atoi(row[2])); guild->SetEventFilter(atoi(row[0]), GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY, atoi(row[1]), false); guild->SetEventFilter(atoi(row[0]), GUILD_EVENT_FILTER_CATEGORY_BROADCAST, atoi(row[2]), false); } } } bool WorldDatabase::AddNewPlayerToServerGuild(int32 account_id, int32 char_id) { // Check if this servers rule allow auto-joining Server guild int8 autojoin = rule_manager.GetGlobalRule(R_World, GuildAutoJoin)->GetInt8(); if( autojoin ) { // if so, what is the guild ID of the default server guild? int32 guild_id = rule_manager.GetGlobalRule(R_World, GuildAutoJoinID)->GetInt32(); Guild* guild = 0; guild = guild_list.GetGuild(guild_id); if (!guild) { // guild was not valid, abort! LogWrite(GUILD__ERROR, 1, "Guilds", "Guild ID %u not found! Cannot autojoin members!", guild_id); return false; } else { // guild was found, so what default Rank to make the players? if not set, use 7 (recruit) int8 rank_id = rule_manager.GetGlobalRule(R_World, GuildAutoJoinDefaultRankID)->GetInt8(); if(!rank_id) rank_id = 7; // assuming all is good, insert the new guild member here... GuildMember *gm = new GuildMember(); gm->account_id = account_id; gm->character_id = char_id; char* name = GetCharacterName(gm->character_id); strncpy(gm->name, name, sizeof(gm->name)); gm->guild_status = 0; gm->points = 0.0; //gm->adventure_class = player->GetAdventureClass(); //gm->adventure_level = player->GetLevel(); //gm->tradeskill_class = player->GetTradeskillClass(); //gm->tradeskill_level = player->GetTSLevel(); gm->rank = rank_id; gm->zone = string(""); gm->join_date = Timer::GetUnixTimeStamp(); gm->last_login_date = gm->join_date; gm->recruiter_id = 0; gm->member_flags = GUILD_MEMBER_FLAGS_NOTIFY_LOGINS; gm->recruiting_show_adventure_class = 1; gm->recruiter_picture_data_size = 0; gm->recruiter_picture_data = 0; guild->AddGuildMember(gm); Query query; query.RunQuery2(Q_INSERT, "INSERT INTO `guild_members` (`guild_id`, `char_id`, `join_date`, `rank_id`) VALUES (%u, %u, %u, %i)", guild_id, char_id, gm->join_date, rank_id); LogWrite(GUILD__DEBUG, 3, "Guilds", "Auto-join player (%u) to server guild '%s' (%u) at rank %i...", char_id, guild->GetName(), guild_id, rank_id); // success! return true; } } // do not auto-join server guild return false; }