--[[ Script Name : SpawnScripts/Antonica/DockmasterWilson.lua Script Author : Dorbin Script Date : 2022.10.24 04:10:24 Script Purpose : : --]] function spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3", "Our boats are some of the stoutest on the ocean.", "nod", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3", "I'll set you up with a ride to the city if ya be need'n.", "agree", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "Once the waters calm, I'll be able to send you off to new lands.", "shrug", 0, 0, Spawn, 0) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "Head on into the Qeynos Harbor if you're looking for some grub or other passage.", "smile", 0, 0, Spawn, 0) end end function respawn(NPC) spawn(NPC) end