--[[ Script Name : Knight-CaptainAntillin.lua Script Purpose : Knight-Captain Antillin Script Author : Jabantiz Script Date : 08/29/2019 Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner --]] require "SpawnScripts/Generic/DialogModule" local PeckettsPatrol = 5715 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I am Captain Antillin of the Coldwind Point Garrison. The roads ahead are infested with gnolls. No Antonican is safe. Turn back now.") Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin000.mp3", 135895240, 1341774897) if GetQuestStep(Spawn, PeckettsPatrol) == 13 then Dialog.AddOption("Coldwind Point militia patrol reporting.", "Option1") end Dialog.AddOption("I shall heed your warning, Captain.") Dialog.Start() end function Option1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Corporal Peckett has raised a militia patrol? Very good! You must return at once to Corporal Peckett and inform him that the entire squad has been lost within a gnoll hive.") Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin001.mp3", 841411724, 1572096111) PlayFlavor(NPC,"","","agree",0,0,Spawn) Dialog.AddOption("What will you do?", "Option2") Dialog.Start() end function Option2(NPC, Spawn) SetStepComplete(Spawn, PeckettsPatrol, 13) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I must return to this hive to properly plot its location and uncover some of its mysteries before I report back to the generals of the Qeynos Guard. Now go! Before the gnolls have us both!") Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin002.mp3", 4242603088, 1602660198) Dialog.AddOption("I wish you luck, Captain. For Qeynos!","Salute") Dialog.Start() end function Salute(NPC,Spawn) PlayFlavor(NPC,"","","salute",0,0,Spawn) end