--[[ Script Name : SpawnScripts/Antonica/Licha.lua Script Author : Premierio015 Script Date : 2021.08.16 09:08:15 Script Purpose : : --]] local SparklyOrNothing = 5340-- Sparkly or Nothing quest local ANewDressNOW = 5341 -- A New Dress, NOW! quest local LichaDancingQueen = 5342 -- Licha, Dancing Queen quest local SheHadRibbonsInHerHair = 5343 -- She Had Ribbon in Her Hair quest function spawn(NPC) SetPlayerProximityFunction(NPC, 20, "InRange") ProvidesQuest(NPC, SparklyOrNothing) ProvidesQuest(NPC, ANewDressNOW) ProvidesQuest(NPC, LichaDancingQueen) ProvidesQuest(NPC, SheHadRibbonsInHerHair) end function InRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = MakeRandomInt(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1007.mp3", "", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1007.mp3", "", "", 0, 0, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1007.mp3", "", "", 0, 0, Spawn) end if not HasQuest(Spawn, SparklyOrNothing) and not HasCompletedQuest(Spawn, SparklyOrNothing) then Option1(NPC, Spawn) elseif HasCompletedQuest(Spawn, SparklyOrNothing) and not HasQuest(Spawn, ANewDressNOW) and not HasCompletedQuest(Spawn, ANewDressNOW) then Option6(NPC, Spawn) elseif HasCompletedQuest(Spawn, SparklyOrNothing) and HasCompletedQuest(Spawn, ANewDressNOW) and not HasQuest(Spawn, LichaDancingQueen) and not HasCompletedQuest(Spawn, LichaDancingQueen) then Option10(NPC, Spawn) elseif HasCompletedQuest(Spawn, SparklyOrNothing) and HasCompletedQuest(Spawn, ANewDressNOW) and HasCompletedQuest(Spawn, LichaDancingQueen) and not HasQuest(Spawn, SheHadRibbonsInHerHair) and not HasCompletedQuest(Spawn, SheHadRibbonsInHerHair) then Option14(NPC, Spawn) elseif GetQuestStep(Spawn, SparklyOrNothing) == 1 or GetQuestStep(Spawn, SparklyOrNothing) == 2 or GetQuestStep(Spawn, ANewDressNOW) == 1 or GetQuestStep(Spawn, LichaDancingQueen) == 1 or GetQuestStep(Spawn, LichaDancingQueen) == 2 or GetQuestStep(Spawn, LichaDancingQueen) == 3 or GetQuestStep(Spawn, SheHadRibbonsInHerHair) == 1 then Quest_Progress(NPC, Spawn) elseif GetQuestStep(Spawn, SparklyOrNothing) == 3 or GetQuestStep(Spawn, ANewDressNOW) == 2 or GetQuestStep(Spawn, LichaDancingQueen) == 4 or GetQuestStep(Spawn, SheHadRibbonsInHerHair) == 2 then Quest_Finish(NPC, Spawn) elseif HasCompletedQuest(Spawn, SparklyOrNothing) and HasCompletedQuest(Spawn, ANewDressNOW) and HasCompletedQuest(Spawn, LichaDancingQueen) and HasCompletedQuest(Spawn, SheHadRibbonsInHerHair) then PlayFlavor(NPC, "", "You already have everything I want to give.", "", 0, 0, Spawn) end end function Option1(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "What? Umm, okay.", "Option2") AddConversationOption(conversation, "See something you like?", "Option3") AddConversationOption(conversation, "I've had enough orders from you.") StartConversation(conversation, NPC, Spawn, "Turn around. Let me look you over.") PlayFlavor(NPC,"","","peer",0,0,Spawn) end function Option2(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "What is it you want me to do?", "Option4") AddConversationOption(conversation, "No.") StartConversation(conversation, NPC, Spawn, "I suppose you will have to do. There are things I need and surely no one expects me to dirty my flawless nails doing them. So, you will do them for me?") PlayFlavor(NPC,"","","sniff",0,0,Spawn) end function Option3(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "I can assure you, miss, that I can kill anything I want to.", "Option4") AddConversationOption(conversation, "Adventurers do not have time for baths or spoiled children. Good day.") StartConversation(conversation, NPC, Spawn, "Hardly.... Tell me, what dirt pile did you crawl out of? Your armor, if you can call it that, is filthy. Really, you should wash more. And you call that a weapon? I would be surprised if you could kill a lowly mouse with that thing.") PlayFlavor(NPC,"","","lookaway",0,0,Spawn) end function Option4(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Basilisks are dangerous.", "Option5") AddConversationOption(conversation, "Dear gods, I'm out of here.") StartConversation(conversation, NPC, Spawn, "Do you know what a girl loves? By the blank look on your face, I would say no. Anyways, I adore everything that shines and sparkles. In fact, basilisks have the most wonderful shiny scales. I wanted one as a pet, but father said no.") end function Option5(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "As you wish.", "offer") AddConversationOption(conversation, "Get them yourself. A good wallop might do you good.") StartConversation(conversation, NPC, Spawn, "Too dangerous for you, my strong, dirty adventurer? I think not! Bring me the shiniest scales you can find, and do it quickly.") PlayFlavor(NPC,"","","smirk",0,0,Spawn) end -- 2nd QUEST function Option6(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "What do you want, now?", "Option7") AddConversationOption(conversation, "I don't know, and I don't want to know.") StartConversation(conversation, NPC, Spawn, "Why is he so mean?") PlayFlavor(NPC,"","","grumble",0,0,Spawn) end function Option7(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Calm yourself. Where is it being delivered?", "Option9") AddConversationOption(conversation, "I'm shocked!", "Option8") AddConversationOption(conversation, "Oh no... Bye.") StartConversation(conversation, NPC, Spawn, "My father refuses to go pick up and pay for the new dress I ordered. How can I be seen wearing this old rag? I look like you! I want the new dress now!") end function Option8(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Fine. Where is it being delivered?", "Option9") AddConversationOption(conversation, "No.") StartConversation(conversation, NPC, Spawn, "Your sarcasm is not appreciated! This is no laughing matter, adventurer of filth. That dress is imported from a distant land, and it is priceless. Priceless, I tell you! Go and get it for me now.") PlayFlavor(NPC,"","","scold",0,0,Spawn) end function Option9(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Alright.", "offer2") AddConversationOption(conversation, "No.") StartConversation(conversation, NPC, Spawn, "The merchant will be arriving at the dock in The Thundering Steppes in a matter of seconds! Go and get it for me or I shall never be happy again! Go... NOW!") end -- 3d QUEST function Option10(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Your face is contorted. What do you want now?", "Option11") AddConversationOption(conversation, "Still rude, I see. Goodbye.") StartConversation(conversation, NPC, Spawn, "Still filthy, I see.") end function Option11(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Performance?", "Option13") AddConversationOption(conversation, "You are as pretty as a pig.", "Option12") AddConversationOption(conversation, "Your narcissism is overwhelming. Goodbye.") StartConversation(conversation, NPC, Spawn, "Don't I look gorgeous? Ah, this new dress is perfect for my performance, but what is a performance without an audience?") PlayFlavor(NPC,"","","shimmy",0,0,Spawn) end function Option12(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Fine, fine... What do you want?", "Option13") AddConversationOption(conversation, "My stench and I will be going.") StartConversation(conversation, NPC, Spawn, "How dare you! Never will you see a pig dance as I will! Adventurer of swine, assist me now or rid me of your stench!") PlayFlavor(NPC,"","","boggle",0,0,Spawn) end function Option13(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "I'll try.", "offer3") AddConversationOption(conversation, "No one will be willing, trust me. Bye.") AddConversationOption(conversation, "I'm too busy right now.") StartConversation(conversation, NPC, Spawn, "I will be performing an original dance number of my own creation. It is an inspired piece... A story told through movement. It is the story of a princess finding her one, true love. Now, bring my audience quickly, while the muse still flows through me.") PlayFlavor(NPC,"","","orate",0,0,Spawn) end --- 4TH QUEST function Option14(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "What happened to you?", "Option15") AddConversationOption(conversation, "Well, you're not exactly full of rainbows and sunshine, friend.") AddConversationOption(conversation, "I'm rather busy right now.") StartConversation(conversation, NPC, Spawn, "Why would anyone hurt poor, little me?") PlayFlavor(NPC,"","","whome",0,0,Spawn) end function Option15(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Who did this to you? What evil men?", "Option16") AddConversationOption(conversation, "Not as lonely as you think. Goodbye.") StartConversation(conversation, NPC, Spawn, "Men... Ghastly, evil men attacked me and stole my favorite ribbons. Whatever shall I do? How can I live without those ribbons? How will I ever be beautiful again? I will grow old, ugly, and alone, like you.") end function Option16(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Okay, okay... I'll go get them.", "offer4") AddConversationOption(conversation, "You will never learn. Goodbye.") StartConversation(conversation, NPC, Spawn, "Evil, vile highwaymen! Go get them back, unless you are too scared, adventurer of slime.") PlayFlavor(NPC,"","","shakefist",0,0,Spawn) end function Quest_Finish(NPC, Spawn) if GetQuestStep(Spawn, SparklyOrNothing) == 3 then SetStepComplete(Spawn, SparklyOrNothing, 3) elseif GetQuestStep(Spawn, ANewDressNOW) == 2 then SetStepComplete(Spawn, ANewDressNOW, 2) elseif GetQuestStep(Spawn, LichaDancingQueen) == 4 then SetStepComplete(Spawn, LichaDancingQueen, 4) elseif GetQuestStep(Spawn, SheHadRibbonsInHerHair) == 2 then SetStepComplete(Spawn, SheHadRibbonsInHerHair, 2) end FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Your gratitude is astounding.") StartConversation(conversation, NPC, Spawn, "Took you long enough.") end function Quest_Progress(NPC, Spawn) PlayFlavor(NPC, "", "Aren't you done yet?", "", 0, 0, Spawn) end function offer(NPC, Spawn) OfferQuest(NPC, Spawn, SparklyOrNothing) end function offer2(NPC, Spawn) OfferQuest(NPC, Spawn, ANewDressNOW) end function offer3(NPC, Spawn) OfferQuest(NPC, Spawn, LichaDancingQueen) end function offer4(NPC, Spawn) OfferQuest(NPC, Spawn, SheHadRibbonsInHerHair) end function respawn(NPC) spawn(NPC) end