--[[ Script Name : Quallium.lua Script Purpose : Quallium Script Author : Jabantiz Script Date : 09/01/2019 Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner --]] require "SpawnScripts/Generic/DialogModule" -- Quest ID's local ONCE_UPON_AN_ISLE_DREARY = 479 -- Item ID's local VISIONS_OF_COLDWIND_POINT = 15265 function spawn(NPC) ProvidesQuest(NPC, ONCE_UPON_AN_ISLE_DREARY) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh look at the mess I am in! My thoughts of wonderment have been stolen from me.") Dialog.AddVoiceover("voiceover/english/quallium/antonica/quallium000.mp3", 1763017248, 3571952103) Dialog.AddOption("How can someone steal your thoughts?", "dlg_2") Dialog.AddOptionRequirement(REQ_QUEST_ELIGIBLE, ONCE_UPON_AN_ISLE_DREARY) Dialog.AddOption("I have your scrolls.", "dlg_4") Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, ONCE_UPON_AN_ISLE_DREARY, 2) Dialog.AddOption("I don't speak to rathed people. Farewell.") PlayFlavor(NPC,"","","sigh",0,0,Spawn) Dialog.Start() end function dlg_2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC,"","","frustrated",0,0,Spawn) Dialog.AddDialog("They have my scrolls ... my poems! I was just sitting upon the isles, like I always do, searching for inspiration, when all of the sudden they appeared! I ran and now have lost my scrolls to the howling beasts.") Dialog.AddVoiceover("voiceover/english/quallium/antonica/quallium001.mp3", 3573977822, 664973830) Dialog.AddOption("Don't fret. I will go and claim your scrolls.", "OfferQuest1") Dialog.AddOption("You'll never see the scrolls again. Sorry.") Dialog.Start() end function OfferQuest1(NPC, Spawn) OfferQuest(NPC, Spawn, ONCE_UPON_AN_ISLE_DREARY) end function dlg_4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC,"","","heelclick",0,0,Spawn) Dialog.AddDialog("You saved me! These scrolls will take me from being a simple wordsmith to a legendary poet. You have read my work, have you not?") Dialog.AddVoiceover("voiceover/english/quallium/antonica/quallium003.mp3", 1726246143, 2173439902) Dialog.AddOption("Uh...yeah. Good stuff. Best ever.", "dlg_5") Dialog.Start() end function dlg_5(NPC, Spawn) SummonItem(Spawn, VISIONS_OF_COLDWIND_POINT, 1) SetStepComplete(Spawn,ONCE_UPON_AN_ISLE_DREARY,2) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC,"","","nod",0,0,Spawn) Dialog.AddDialog("Well of course you did! You should really visit the sights I wrote about. All four poems were based on actual images I spied from the isle. I am such a genius! Here, read for yourself!") Dialog.AddVoiceover("voiceover/english/quallium/antonica/quallium004.mp3", 2352960393, 543339399) Dialog.AddOption("Thanks for the literature my friend.") Dialog.Start() end