--[[ Script Name : SpawnScripts/Antonica/aAMBUSHhighwayman.lua Script Author : Dorbin Script Date : 2023.05.01 11:05:35 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/HighwaymanAntonica.lua") require "SpawnScripts/Generic/NPCModule" function spawn(NPC, Spawn) NPCModule(NPC, Spawn) CastSpell(NPC,41) --[[ local RaceChoice = MakeRandomInt(1,5) if RaceChoice ==1 then SpawnSet(NPC,"race","0") elseif RaceChoice == 2 or RaceChoice == 3 then SpawnSet(NPC,"race","6") elseif RaceChoice == 4 or RaceChoice == 5 then SpawnSet(NPC,"race","9") end]]-- SpawnSet(NPC,"model_type",2306) SpawnSet(NPC,"faction",0) SpawnSet(NPC,"show_name",0) SpawnSet(NPC,"show_level",0) SpawnSet(NPC,"attackable",0) SpawnSet(NPC,"targetable",0) SpawnSet(NPC,"show_command_icon",0) SpawnSet(NPC,"collision_radius",0) DervishLeather(NPC) end function Action(NPC) local choice = MakeRandomInt(1, 9) if IsInCombat(NPC)== false then if choice == 1 then PlayFlavor(NPC, "", "", "cutthroat", 0, 0) elseif choice == 2 then PlayFlavor(NPC, "", "", "stare", 0, 0) elseif choice == 3 then PlayFlavor(NPC, "", "", "shakefist", 0, 0) elseif choice == 4 then PlayFlavor(NPC, "", "", "brandish", 0, 0) elseif choice == 5 then PlayFlavor(NPC, "", "", "taunt", 0, 0) elseif choice == 6 then PlayFlavor(NPC, "", "", "tapfoot", 0, 0) elseif choice == 7 then PlayFlavor(NPC, "", "", "chuckle", 0, 0) elseif choice == 8 then PlayFlavor(NPC, "", "", "sneer", 0, 0) elseif choice == 9 then PlayFlavor(NPC, "", "", "sniff", 0, 0) end end AddTimer(NPC,MakeRandomInt(7000,11000),"Action") end function respawn(NPC) spawn(NPC) end