--[[ Script Name : SpawnScripts/Antonica/aDarkpawmysticRoam.lua Script Author : LordPazuzu Script Date : 2023.03.24 12:03:08 Script Purpose : : --]] dofile("SpawnScripts/Generic/MonsterCallouts/DarkpawGnoll1.lua") require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) local Level = GetLevel(NPC) local level1 = 11 local level2 = 12 local difficulty1 = 6 local hp1 = 430 local power1 = 160 local difficulty2 = 6 local hp2 = 550 local power2 = 185 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end AddTimer(NPC, 6000, "ChooseMovement") end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 10, Y, Z, 2,math.random(5,10)) MovementLoopAddLocation(NPC, X , Y, Z + 12, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 10, Y, Z -10, 2, 0) MovementLoopAddLocation(NPC, X + 14, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z - 14, 2, 0) MovementLoopAddLocation(NPC, X - 10, Y, Z -10, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X , Y, Z - 8, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement") end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X + 10, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X -14, Y, Z - 8, 2, 0) MovementLoopAddLocation(NPC, X + 14, Y, Z -10, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 10, Y, Z - 10, 2, 0) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 10, Y, Z -14, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 14, Y, Z + 10, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 10, Y, Z, 2, 0) MovementLoopAddLocation(NPC, X - 14, Y, Z + 5, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement") end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end