--[[ Script Name : SpawnScripts/TheBaubbleshire/AlganTinmizer.lua Script Purpose : Algan Tinmizer Script Author : Shatou Script Date : 2020.01.07 Script Notes : Auto-Generated Conversation from PacketParser Data --]] local BAG_OF_PARTS_QUEST_ID = 505 function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover_new\voiceover\english\algan_tinmizer\qey_village06\ebikwobblecog000.mp3", "Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?", "", 1689589577, 4560189, Spawn) end PlayFlavor(NPC, "voiceover_new\voiceover\english\algan_tinmizer\qey_village06\ebikwobblecog000.mp3", "", "", 1689589577, 4560189, Spawn) AddConversationOption(conversation, "I found this bag of cogs and sprockets and I believe it belongs to you.", "dlg_1_1") AddConversationOption(conversation, "Nothing I need. I will be going now.") StartConversation(conversation, NPC, Spawn, "Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?") if convo==2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Are you kidding me?", "dlg_2_1") AddConversationOption(conversation, "Nothing I need. I will be going now.") StartConversation(conversation, NPC, Spawn, "Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?") end if convo==3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Are you kidding me?", "dlg_3_1") AddConversationOption(conversation, "Nothing I need. I will be going now.") StartConversation(conversation, NPC, Spawn, "Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?") end function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() SetStepComplete(Spawn, BAG_OF_PARTS_QUEST_ID, 1) PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thanks!", "dlg_1_2") StartConversation(conversation, NPC, Spawn, "Oh my, it does indeed! I thought I'd lost those parts. You've saved me a great deal of trouble, friend. Let me compensate you for your keen eyes and good nature.") end function dlg_2_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "If you have the work I have the time.", "dlg_2_2") AddConversationOption(conversation, "I can't help you.") StartConversation(conversation, NPC, Spawn, "I see my superior intellect confuses you. Don't worry, it perplexes many people - tis' the curse of the Tinmizer name. However, I can use your help, for even simple minds contribute to the greatness of Qeynos.") end function dlg_2_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I will find the mage tower ruins.", "dlg_2_3") StartConversation(conversation, NPC, Spawn, "You must venture into the Forest Ruins. Tavern tales claim the remnants of the magi tower of the Order of Three exist there. You must reveal the truth of this mystery.") end function dlg_2_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I will find the mage tower ruins.", "dlg_2_4") StartConversation(conversation, NPC, Spawn, "Good! I can't wait to hear about it!") end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "If you have the work I have the time.", "dlg_3_2") AddConversationOption(conversation, "I can't help you.") StartConversation(conversation, NPC, Spawn, "I see my superior intellect confuses you. Don't worry, it perplexes many people - tis' the curse of the Tinmizer name. However, I can use your help, for even simple minds contribute to the greatness of Qeynos.") end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "No problem at all.") StartConversation(conversation, NPC, Spawn, "This is wonderful news! Someday, I must explore the ruins but not today. I thank you for your service, adventurer.") end function dlg_3_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I will find the mage tower ruins.", "dlg_3_3") StartConversation(conversation, NPC, Spawn, "You must venture into the Forest Ruins. Tavern tales claim the remnants of the magi tower of the Order of Three exist there. You must reveal the truth of this mystery.") end function dlg_3_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I will find the mage tower ruins.", "dlg_3_4") StartConversation(conversation, NPC, Spawn, "Good! I can't wait to hear about it!") end --[[ raw_conversations PlayFlavor(NPC, "", "Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?", "", 1689589577, 4560189, Spawn) --]]