--[[ Script Name : SpawnScripts/Baubbleshire/BizrinnClamorclang.lua Script Purpose : Bizrinn Clamorclang Script Author : Scatman Script Date : 2009.09.27 Script Notes : Updated Dialog Module - 2022.08.21 Dorbin --]] require "SpawnScripts/Generic/DialogModule" local PickUp = 5454 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn) else Dialog1(NPC, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh! Why hello there! I am so behind on tinker work that I am not taking anymore orders at the moment ... What is it you want?") Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang.mp3", 3866517974, 2558850199) Dialog.AddOption("I actually have a receipt to pick up a device for Bupipa Guryup.","Device1") Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, PickUp , 1) Dialog.AddOption("Ah, that's too bad. I guess I'll get my thingamajig whatchamacalit made somewhere else") Dialog.Start() end function Device1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh! Yes! The froglok songstress! I have the Sonance Volume Amplificator ready for her!") Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang000.mp3", 3140666983, 3243864545) PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn) Dialog.AddOption("What does the device actually do?","umm") Dialog.Start() end function umm(NPC, Spawn) SetStepComplete(Spawn, PickUp, 1) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Why it makes her singing even LOUDER! We'll be able to hear her singing over in the Baubbleshire! Isn't that great?!") Dialog.AddVoiceover("voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang001.mp3", 1964116252, 2748280828) PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn) Dialog.AddOption("Wonderful!") Dialog.AddOption("... I see. I'll take it to her.") Dialog.Start() end