--[[ Script Name : SpawnScripts/Baubbleshire/Drizzcopper.lua Script Purpose : Drizzcopper Script Author : Dorbin Script Date : 2022.10.30 Script Notes : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) if HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/banker_drizzcopper/qey_village06/100_banker_gnome_drizzcopper_housing_quest_1_53e2b5fb.mp3", "If you're opening a new account, I can help you over here.", "bye", 2700288666, 57326922, Spawn) end end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11) <0 then PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn) elseif HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then Dialog2(NPC, Spawn) else Dialog1(NPC, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("The answer to your question is no. I'm afraid we don't extend lines of credit at this time.") Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper001.mp3", 2748969711, 2912964073) PlayFlavor(NPC, "", "", "no", 0, 0, Spawn) Dialog.AddOption("Oh. Thank you anyway.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I see the caretaker gave you my message. I'll help you open your account. First, I need some information from you. What's your name?") Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper002.mp3", 214257203, 180096028) Dialog.AddOption(""..GetName(Spawn).."","Dialog2a") Dialog.Start() end function Dialog2a(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Occupation?") Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper003.mp3", 1581259590, 1356751138) Dialog.AddOption("Adventurer","Dialog2b") Dialog.AddOption("Crafter","Dialog2b") if GetRace(Spawn)==7 then Dialog.AddOption("Very hungry?","Dialog2b") elseif GetRace(Spawn)==5 then Dialog.AddOption("Tinkering Enthusiast?","Dialog2b") end Dialog.Start() end function Dialog2b(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("That works. Finally, will you follow the rule of not depositing in your account any poison plants, live animals or dangerous potions?") Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper004.mp3", 819707609, 118168926) PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn) Dialog.AddOption("Hmmm... okay, I agree.","Dialog2c") Dialog.AddOption("I guess so?","Dialog2c") Dialog.AddOption("Yes... is that really a question?","Dialog2c") Dialog.Start() end function Dialog2c(NPC, Spawn) if HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then SetStepComplete(Spawn, 5760,4) end FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Excellent! Your account is open, and a spot is reserved for you in the vaults. Please visit us anytime with your banking needs. Do you need anything else?") Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper005.mp3", 1903748694, 1697244413) PlayFlavor(NPC, "", "", "smile", 0, 0, Spawn) Dialog.AddOption("Not right now.") Dialog.AddOption("Yes, do you offer lines of credit?","Dialog1") Dialog.Start() end