--[[ Script Name : SpawnScripts/BeggarsCourt/ManiusGallaBC.lua Script Purpose : Manius Galla Script Author : torsten\\Dorbin Script Date : 2022.07.15 Script Notes : --]] require "SpawnScripts/Generic/DialogModule" local JoiningtheGang = 5656 local DonationsfromtheBanker = 5657 function spawn(NPC) ProvidesQuest(NPC, JoiningtheGang) ProvidesQuest(NPC, DonationsfromtheBanker) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,12) <0 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "","","taunt",0,0, Spawn) elseif GetQuestStep(Spawn,JoiningtheGang)==1 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "","You best be dealing with those raiders, unless you're too much of whimp. We don't allow wimps in our ranks, now scram!","sneer",0,0, Spawn) elseif GetQuestStep(Spawn,DonationsfromtheBanker)==1 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "","Well, where is it? I don't see our \"donation\" on you. Get to the bank already!","glare",0,0, Spawn) else Dialog1(NPC,Spawn) end end --Mind your own business. If you keep gawking, you'll walk away with a limp--and that's because I'm in a good mood today. function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Mind your own business. If you keep gawking, you'll be walking away with a limp. And that's only because I'm in a good mood today.") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_"..MakeRandomInt(1,3).."_1004.mp3", 0, 0) if CanReceiveQuest(Spawn,JoiningtheGang) then Dialog.AddOption("I want to join your gang.", "Dialog2") elseif GetQuestStep(Spawn,JoiningtheGang)==2 then Dialog.AddOption("I've killed the raiders.", "Dialog4") end if CanReceiveQuest(Spawn,DonationsfromtheBanker) then Dialog.AddOption("So, can I join your gang now?", "Dialog5") elseif GetQuestStep(Spawn,DonationsfromtheBanker)==2 then Dialog.AddOption("Here's the money. He said you should eat rotten berries given to you by witches.", "Dialog6") end Dialog.AddOption("I didn't see anything.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Did you hear that, boys? This runt wants to join our gang! HA HA HA HA! You couldn't fight your way out of a wet parchment bag let alone join us. HA HA HA! We keep people safe inside the city districts! You're better off paying us for protection, runt.") PlayFlavor(NPC, "","","chuckle",0,0, Spawn) Dialog.AddOption("Why don't you give me a test?", "Offer1") Dialog.AddOption("I don't need to take this from you. Good bye.") Dialog.Start() end function Offer1(NPC,Spawn) OfferQuest(NPC,Spawn,JoiningtheGang) end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Don't even bother coming back if they ain't!") PlayFlavor(NPC, "","","stare",0,0, Spawn) Dialog.AddOption("Don't worry about it.") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Crispin already heard. Hpmh ... You got lucky, I guess. Either way, those Raiders won't bother our clients in the Court anymore. I don't know if I should let you join our gang ... let me think about it.") PlayFlavor(NPC, "","","agree",0,0, Spawn) Dialog.AddOption("I'll check back.") Dialog.Start() SetStepComplete(Spawn,JoiningtheGang,2) end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hpmh ... You got lucky, I guess. Either way, those Raiders won't bother our clients in the Court anymore. I don't know if I should let you join our gang ... let me think about it. ") PlayFlavor(NPC, "","","ponder",0,0, Spawn) Dialog.AddOption("Oh, come on. How else can I prove myself?","Offer2") Dialog.AddOption("You're impossible!") Dialog.Start() end function Offer2(NPC,Spawn) OfferQuest(NPC,Spawn,DonationsfromtheBanker) end function Dialog6(NPC, Spawn) SetStepComplete(Spawn,DonationsfromtheBanker,2) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("So he's in with the witches now is he? I'll keep my eye on all of 'em. What's this paltry sum? He's cheated me, he has! That old miser will have an accident before the sun is down, or I won't rest. Here's a coin for you. Get lost while I decide that banker's fate. GRRRR!!!") PlayFlavor(NPC, "","","grumble",0,0, Spawn) Dialog.AddOption("Whoa, Don't get angry at me! I'm out of here...") Dialog.Start() end --