--[[ Script Name : SpawnScripts/Blackburrow/aridgerat.lua Script Author : Dorbin Script Date : 2022.07.09 08:07:13 Script Purpose : : --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) if GetSpawnLocationID(NPC)== 133771503 then MovementLoopAddLocation(NPC, 66.81, -0.63, 13.19, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 57.75, -1.07, 11.67, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 64.02, -0.99, 11.12, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 58.34, -1.08, 8.62, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 72.32, -1.24, 18.18, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 75.19, -1.79, 18.58, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 75.64, -2.14, 21.07, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 69.29, -0.52, 14.21, 2, math.random(8,20)) elseif GetSpawnLocationID(NPC)== 413404 then MovementLoopAddLocation(NPC, 57.69, -1.06, 8.91, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 57.69, -1.06, 8.91, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 51.63, 0.42, 9.06, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 61.76, -1.03, 12.87, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 58.85, -1.1, 8.95, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 50.88, 0.52, 5.79, 2, math.random(8,20)) elseif GetSpawnLocationID(NPC)== 133771504 then MovementLoopAddLocation(NPC, 47.91, 0.91, 7.45, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 43.85, 1.45, 6.14, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 49.44, 0.75, 5.55, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 44.22, 1.46, 9.42, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 48.2, 0.97, 9.2, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 50.37, 0.59, 8.77, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 42.41, 1.47, 6.64, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 48.14, 0.98, 9.22, 2, math.random(8,20)) elseif GetSpawnLocationID(NPC)== 413398 then MovementLoopAddLocation(NPC, 41.01, -1.51, -52.57, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 42.57, -1.8, -56.5, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 46.78, -2.78, -56.35, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 51.66, -3.11, -56.06, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 47.24, -2.83, -56.25, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 42.48, -1.78, -56.37, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 41.11, -1.57, -53.32, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 44.68, -2.05, -54.98, 2, math.random(8,20)) elseif GetSpawnLocationID(NPC)== 413386 then MovementLoopAddLocation(NPC, 30.1, 1.33, -38.27, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 30.33, 0.62, -42.32, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 32.81, 0.94, -39.64, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 33.44, 0.67, -41.37, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 36.9, -0.93, -48.83, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 35.93, -0.14, -44, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 30.18, 0.75, -41.58, 2, math.random(8,20)) MovementLoopAddLocation(NPC, 32.6, 1.32, -35.69, 2, math.random(8,20)) end end