--[[ Script Name : SpawnScripts/ButcherblockMountains/IrontoeForeman.lua Script Purpose : Irontoe Foreman Script Author : jakejp Script Date : 2018.06.08 Script Notes : Auto-Generated Conversation from PacketParser Data --]] local IrontoeBrigadeRequisitionLists = 282 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() local choice = math.random(1,3) if HasQuest(Spawn, IrontoeBrigadeRequisitionLists) == true and GetQuestStep(Spawn, IrontoeBrigadeRequisitionLists) == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I am here for your requisition list.", "dlg_3_1") StartConversation(conversation, NPC, Spawn, "Yeah?") else if choice == 1 then PlayFlavor(NPC, "", "I hope we get those shovels we need.", "", 1689589577, 4560189, Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "Not much to see in here. It's pretty boring.", "", 1689589577, 4560189, Spawn) elseif choice == 3 then PlayFlavor(NPC, "", "Hello there!", "", 1689589577, 4560189, Spawn) end end end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() SetStepComplete(Spawn, IrontoeBrigadeRequisitionLists, 2) PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thank you.") StartConversation(conversation, NPC, Spawn, "Ah, so you guys can tell us we don't have the budget... I know the drill, here ya go.") end --[[ raw_conversations PlayFlavor(NPC, "", "Why must you bother me?", "", 1689589577, 4560189, Spawn) PlayFlavor(NPC, "", "What is it? What do you want?", "", 1689589577, 4560189, Spawn) --]]