--[[ Script Name : SpawnScripts/Cache/aGuardDog.lua Script Author : Dorbin Script Date : 2022.12.05 04:12:01 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange") SetTempVariable(NPC, "OnGuard", "true") end function InRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then FaceTarget(NPC,Spawn) SetTempVariable(NPC, "OnGuard", "false") AddTimer(NPC,1500,"Checking",1,Spawn) AddTimer(NPC,6000,"Checking",1,Spawn) AddTimer(NPC,8000,"Checking",1,Spawn) AddTimer(NPC,10000,"ResetGuard",1,Spawn) AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn) choice = MakeRandomInt(1,2) if choice ==1 then SendMessage(Spawn,"The dog lets out a low growl.") elseif choice ==2 then SendMessage(Spawn,"The dog's ears twitch.") end end end function LeaveRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="false" then SetTempVariable(NPC, "OnGuard", "true") end end function Checking(NPC,Spawn) if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) then Attack(NPC,Spawn) end end