--[[ Script Name : SpawnScripts/Cache/afilthyblacksmith.lua Script Author : Dorbin Script Date : 2022.12.05 04:12:43 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) SetPlayerProximityFunction(NPC, 6, "InRange", "LeaveRange") SetTempVariable(NPC, "OnGuard", "true") end function InRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then FaceTarget(NPC,Spawn) SetTempVariable(NPC, "OnGuard", "false") AddTimer(NPC,2500,"Checking",1,Spawn) AddTimer(NPC,6000,"Checking",1,Spawn) AddTimer(NPC,8000,"Checking",1,Spawn) AddTimer(NPC,10000,"ResetGuard",1,Spawn) AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "", "What was that?", "peer", 0, 0, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0) SendMessage(Spawn,"The smith heard something.") elseif choice ==3 then PlayFlavor(NPC, "", "Did you hear that?", "stare", 0, 0, Spawn, 0) end end end function LeaveRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="false" then SetTempVariable(NPC, "OnGuard", "true") end end function Checking(NPC,Spawn) if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn)and GetY(Spawn) <=2 then Attack(NPC,Spawn) end end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "voiceover/english/optional5/halfelf_base_2/ft/halfelf/halfelf_base_2_1_halfhealth_gm_5ed9a68.mp3", "I won't give up that easily.", "", 3605027223, 2986829956, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_aggro_gm_13a3055.mp3", "Summon help, intruders have arrived!", "", 262436067, 4127133618, Spawn, 0) elseif choice ==3 then PlayFlavor(NPC, "voiceover/english/halfelf_base_1/ft/halfelf/halfelf_base_1_1_death_gm_610c650e.mp3", "You must flee! I'll try to hold them.", "", 3580386891, 3023137994, Spawn, 0) end end