--[[ Script Name : SpawnScripts/Cache/aputridbandit.lua Script Author : Dorbin Script Date : 2022.12.05 04:12:24 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) waypoints(NPC) SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange") SetTempVariable(NPC, "OnGuard", "true") end function InRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then FaceTarget(NPC,Spawn) SetTempVariable(NPC, "OnGuard", "false") AddTimer(NPC,2500,"Checking",1,Spawn) AddTimer(NPC,5000,"Checking",1,Spawn) AddTimer(NPC,8000,"Checking",1,Spawn) AddTimer(NPC,10000,"ResetGuard",1,Spawn) AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "", "What was that?", "peer", 0, 0, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0) SendMessage(Spawn,"The bandit heard something.") elseif choice ==3 then PlayFlavor(NPC, "", "Hmm?", "stare", 0, 0, Spawn, 0) end end end function LeaveRange(NPC,Spawn) if GetTempVariable(NPC,"OnGuard")=="false" then SetTempVariable(NPC, "OnGuard", "true") end end function Checking(NPC,Spawn) if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) and GetY(Spawn) <=2 then Attack(NPC,Spawn) end end function ResetGuardEmote(NPC,Spawn) if not IsInCombat(NPC) then choice = MakeRandomInt(1,2) if choice ==1 then PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "", "", "shrug", 0, 0, Spawn, 0) end end end function respawn(NPC) spawn(NPC) end function aggro(NPC,Spawn) choice = MakeRandomInt(1,3) if choice ==1 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_583690dc.mp3", "Summon help! We have invaders!", "", 3340212225, 279643307, Spawn, 0) elseif choice ==2 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 1496819882, 365167432, Spawn, 0) elseif choice ==3 then PlayFlavor(NPC, "voiceover/english/human_base_1/ft/human/human_base_1_1_aggro_gm_a30c4f9d.mp3", "To arms!", "", 1238020980, 748146443, Spawn, 0) end end function waypoints(NPC) if GetSpawnLocationID(NPC)==133781204 then MovementLoopAddLocation(NPC, -5.06, -0.24, -10.23, 2, 5) MovementLoopAddLocation(NPC, -3.49, -0.24, -11.35, 2, 0) MovementLoopAddLocation(NPC, -6.24, -0.24, -9.04, 2, 0) MovementLoopAddLocation(NPC, -7.12, -0.24, -8.16, 2, 0) MovementLoopAddLocation(NPC, -10.14, -0.24, -9.51, 2, 0) MovementLoopAddLocation(NPC, -15.12, -0.24, -13.31, 2, 0) MovementLoopAddLocation(NPC, -22.86, -0.24, -18.79, 2, 0) MovementLoopAddLocation(NPC, -26.16, -0.24, -23.02, 2, 5) MovementLoopAddLocation(NPC, -26.16, -0.24, -23.02, 2, 0) MovementLoopAddLocation(NPC, -24.21, -0.24, -20.26, 2, 0) MovementLoopAddLocation(NPC, -14.36, -0.24, -11.92, 2, 0) MovementLoopAddLocation(NPC, -10.78, -0.24, -9.64, 2, 0) MovementLoopAddLocation(NPC, -7.39, -0.24, -8.42, 2, 0) elseif GetSpawnLocationID(NPC)==133781205 then MovementLoopAddLocation(NPC, -10.37, -0.24, -3.42, 2, 5) MovementLoopAddLocation(NPC, -10.63, -0.24, -2.49, 2, 0) MovementLoopAddLocation(NPC, -10.83, -0.24, -4.8, 2, 0) MovementLoopAddLocation(NPC, -10.54, -0.24, -6.24, 2, 0) MovementLoopAddLocation(NPC, -12.06, -0.24, -8.13, 2, 0) MovementLoopAddLocation(NPC, -16.51, -0.24, -12.03, 2, 0) MovementLoopAddLocation(NPC, -18.91, -0.24, -13.85, 2, 0) MovementLoopAddLocation(NPC, -20.33, -0.24, -13.45, 2, 5) MovementLoopAddLocation(NPC, -20.33, -0.24, -13.45, 2, 0) MovementLoopAddLocation(NPC, -20.66, -0.24, -16.74, 2, 0) MovementLoopAddLocation(NPC, -24.44, -0.24, -19.53, 2, 0) MovementLoopAddLocation(NPC, -25.51, -0.24, -22.94, 2, 5) MovementLoopAddLocation(NPC, -25.51, -0.24, -22.94, 2, 0) MovementLoopAddLocation(NPC, -21.56, -0.24, -17.22, 2, 0) MovementLoopAddLocation(NPC, -19.4, -0.24, -14.51, 2, 0) MovementLoopAddLocation(NPC, -12.66, -0.24, -8.94, 2, 0) end end