--[[ Script Name : SpawnScripts/Castleview/ShaeAhla.lua Script Purpose : Shae'Ahla Script Author : Scatman Script Date : 2009.10.03 Script Notes : --]] dofile("SpawnScripts/Generic/GenericVoiceOvers.lua") local TargetingCorruption = 225 function spawn(NPC) SetInfoStructString(NPC, "action_state", "ponder") end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() GenericHail(NPC, Spawn) if HasQuest(Spawn, TargetingCorruption) and GetQuestStep(Spawn, TargetingCorruption) == 1 then WherePainGose(NPC, Spawn, conversation) else RandomChat(NPC, Spawn) end end function RandomChat(NPC, Spawn) local choice = math.random(1, 3) if choice == 1 then Say(NPC, "To be lost is to avoid being found.", Spawn) elseif choice == 2 then Say(NPC, "A life cut off from your senses is no life at all.", Spawn) elseif choice == 3 then Say(NPC, "If you do not seek out pain, it will still find you.", Spawn) end end function WherePainGose(NPC, Spawn, conversation) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla000.mp3", "", "", 4274300137, 4254333791, Spawn) AddConversationOption(conversation, "Vindain sent me, I need your help.", "dlg_20_3") AddConversationOption(conversation, "What does that mean?", "dlg_20_1") AddConversationOption(conversation, "I agree.") StartConversation(conversation, NPC, Spawn, "Where pain goes, all sentient beings tend to follow.") end function dlg_20_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla001.mp3", "", "", 3064229666, 2077041902, Spawn) AddConversationOption(conversation, "That is a rather pessimistic view.", "dlg_20_2") AddConversationOption(conversation, "That makes sense.", "RareYouAndI") StartConversation(conversation, NPC, Spawn, "It means that we--elves, humans, gnomes, trolls, all races--blindly plunge ourselves into darkness and chaos. We do not 'intend' to do this, but without fail we do.") end function RareYouAndI(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Vindain sent me, I need your help.", "dlg_20_3") StartConversation(conversation, NPC, Spawn, "We are rare, you and I. Why do you come to me?") end function dlg_20_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla003.mp3", "", "", 3991540822, 537258105, Spawn) AddConversationOption(conversation, "Vindain sent me, I need your help.", "dlg_20_3") StartConversation(conversation, NPC, Spawn, "Worlds that are lost in strife and pain do tend to produce pessimists. Tell me, why are you here?") end function dlg_20_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla004.mp3", "", "", 1399643965, 359394892, Spawn) AddConversationOption(conversation, "I was planting Green Wisps here in Castleview Hamlet. One wisp came alive and attacked me.", "dlg_21_2") StartConversation(conversation, NPC, Spawn, "What do you require?") end function dlg_21_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla005.mp3", "", "", 2035237242, 2834747464, Spawn) AddConversationOption(conversation, "Can you help?", "dlg_21_3") StartConversation(conversation, NPC, Spawn, "You see? Corruption is everywhere.") end function dlg_21_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla006.mp3", "", "", 1528947055, 3565435961, Spawn) AddConversationOption(conversation, "All right.", "dlg_21_4") StartConversation(conversation, NPC, Spawn, "Yes, I can help. Please, give me your hand.") end function dlg_21_4(NPC, Spawn) SetStepComplete(Spawn, TargetingCorruption, 1) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/shae_ahla/qey_village04/quests/sheaahla/sheaahla007.mp3", "", "", 2043489074, 1826207926, Spawn) AddConversationOption(conversation, "Thank you, Shae'Ahla.") StartConversation(conversation, NPC, Spawn, "It is done. Your fingers are blessed in a way that will counter the corruption, simply rub the leaves of the plant to cleanse it.") end