--[[ Script Name : SpawnScripts/Castleview/TrinatalisValdamaya.lua Script Author : Dorbin Script Date : 2022.10.29 04:10:08 Script Purpose : : --]] dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua") function spawn(NPC) waypoints(NPC) SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange") end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) GenericEcologyHail(NPC, Spawn, faction) end function InRange(NPC,Spawn) GenericEcologyCallout(NPC, Spawn, faction) end function waypoints(NPC) MovementLoopAddLocation(NPC, 702.16, -15.69, -138.8, 2, 1) MovementLoopAddLocation(NPC, 702.16, -15.69, -138.8, 2, 25,"Action") MovementLoopAddLocation(NPC, 702.05, -15.69, -137.97, 2, 0) MovementLoopAddLocation(NPC, 703.61, -15.69, -138.4, 2, 0) MovementLoopAddLocation(NPC, 702.71, -15.69, -140.22, 2, 0) MovementLoopAddLocation(NPC, 698.17, -15.69, -143.19, 2, 0) MovementLoopAddLocation(NPC, 696.17, -15.69, -144.37, 2, 1) MovementLoopAddLocation(NPC, 696.17, -15.69, -144.37, 2, 25,"Action") MovementLoopAddLocation(NPC, 695.75, -15.69, -144.18, 2, 0) MovementLoopAddLocation(NPC, 696.85, -15.69, -143.24, 2, 0) MovementLoopAddLocation(NPC, 701.53, -15.69, -144.15, 2, 0) MovementLoopAddLocation(NPC, 704.67, -14.69, -146.34, 2, 2,"Door1") MovementLoopAddLocation(NPC, 707.31, -14.89, -148.85, 2, 0) MovementLoopAddLocation(NPC, 708.1, -14.97, -149.8, 2, 0) MovementLoopAddLocation(NPC, 710.36, -16.16, -152.83, 2, 0) MovementLoopAddLocation(NPC, 714.46, -16.16, -153.88, 2, 0) MovementLoopAddLocation(NPC, 719.97, -16.16, -155.85, 2, 0) MovementLoopAddLocation(NPC, 726.35, -15.21, -156.74, 2, 0) MovementLoopAddLocation(NPC, 730.93, -15.22, -163.29, 2, 1) MovementLoopAddLocation(NPC, 730.93, -15.22, -163.29, 2, 25,"Action") MovementLoopAddLocation(NPC, 729.79, -15.22, -164.02, 2, 0) MovementLoopAddLocation(NPC, 729.63, -15.23, -162.56, 2, 0) MovementLoopAddLocation(NPC, 732.47, -15.21, -158.06, 2, 0) MovementLoopAddLocation(NPC, 734.54, -15.17, -153.59, 2, 0) MovementLoopAddLocation(NPC, 734.87, -15.19, -142.08, 2, 0) MovementLoopAddLocation(NPC, 735.1, -15.19, -141.85, 2, 0) MovementLoopAddLocation(NPC, 736.82, -14.71, -140.91, 2, 2,"Door2") MovementLoopAddLocation(NPC, 739.2, -14.69, -140.35, 2, 0) MovementLoopAddLocation(NPC, 742.03, -14.69, -140.83, 2, 0) MovementLoopAddLocation(NPC, 744.89, -14.69, -142.01, 2, 0) MovementLoopAddLocation(NPC, 745.69, -14.69, -149.09, 2, 1) MovementLoopAddLocation(NPC, 745.69, -14.69, -149.09, 2, 25,"Action") MovementLoopAddLocation(NPC, 746.22, -14.69, -149.82, 2, 0) MovementLoopAddLocation(NPC, 747.28, -14.69, -147.38, 2, 0) MovementLoopAddLocation(NPC, 749.4, -14.69, -139.72, 2, 1) MovementLoopAddLocation(NPC, 749.4, -14.69, -139.72, 2, 25,"Action") MovementLoopAddLocation(NPC, 748.35, -14.69, -139.96, 2, 0) MovementLoopAddLocation(NPC, 746.35, -14.69, -141.34, 2, 0) MovementLoopAddLocation(NPC, 742.87, -14.69, -141.55, 2, 0) MovementLoopAddLocation(NPC, 739.71, -14.69, -140.13, 2, 2,"Door2") MovementLoopAddLocation(NPC, 734.56, -15.19, -140.21, 2, 0) MovementLoopAddLocation(NPC, 734.85, -15.24, -149.07, 2, 0) MovementLoopAddLocation(NPC, 729.99, -15.49, -150.73, 2, 0) MovementLoopAddLocation(NPC, 726.56, -15.93, -150.68, 2, 0) MovementLoopAddLocation(NPC, 716.27, -16.2, -147.73, 2, 1) MovementLoopAddLocation(NPC, 716.27, -16.2, -147.73, 2, 25,"Action") MovementLoopAddLocation(NPC, 716.62, -16.21, -147.08, 2, 0) MovementLoopAddLocation(NPC, 717.69, -16.23, -147.07, 2, 0) MovementLoopAddLocation(NPC, 718.04, -16.22, -149.7, 2, 0) MovementLoopAddLocation(NPC, 716.76, -16.19, -151.76, 2, 0) MovementLoopAddLocation(NPC, 713.67, -16.16, -152.99, 2, 0) MovementLoopAddLocation(NPC, 708.53, -14.96, -148.87, 2, 0) MovementLoopAddLocation(NPC, 705.47, -14.69, -146.56, 2, 2,"Door1") MovementLoopAddLocation(NPC, 702.42, -15.69, -143.61, 2, 0) end function Door1(NPC,Spawn) local door = GetSpawn(NPC, 2360079) UseWidget(door) end function Door2(NPC,Spawn) local door2 = GetSpawn(NPC, 2360078) UseWidget(door2) end function Action(NPC) local choice = MakeRandomInt(1, 4) if choice == 1 then PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn) elseif choice == 3 then PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn) elseif choice == 4 then PlayFlavor(NPC, "", "", "tap", 0, 0, Spawn) end end