--[[ Script Name : SpawnScripts/Castleview/ashiningnibbler.lua Script Author : Dorbin Script Date : 2022.01.29 04:01:27 Script Purpose : : --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 1 local level2 = 2 local level3 = 3 local difficulty1 = 6 local hp1 = 30 local power1 = 25 local difficulty2 = 6 local hp2 = 45 local power2 = 35 local difficulty3 =6 local hp3 = 75 local power3 = 45 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) elseif Level == level3 then SpawnSet(NPC, "difficulty", difficulty3) SpawnSet(NPC, "hp", hp3) SpawnSet(NPC, "power", power3) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) if GetSpawnLocationID(NPC)==418671 then MovementLoopAddLocation(NPC, 805.12, -40.76, -109.95, 2, 0) MovementLoopAddLocation(NPC, 759.09, -42.80, -92.50, 2, 0) elseif GetSpawnLocationID(NPC)==418622 then MovementLoopAddLocation(NPC, 797.46, -41.43, -103.47, 2, 0) MovementLoopAddLocation(NPC, 749.28, -41.14, -93.90, 2, 0) end end