--[[ Script Name : SpawnScripts/CrowsTomb/anUnseenHandtaskmaster.lua Script Author : Premierio015 Script Date : 2021.10.03 06:10:07 Script Purpose : : --]] local TheMotleyMerchantManifest = 5368 function spawn(NPC) SetTempVariable(NPC, "spoken", "1") end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if GetTempVariable(NPC, "spoken") == "1" then PlayFlavor(NPC, "", "Ahh, you must be the new initiates, make yourselves useful and start cleaning up some of the debris. And be quick about it!", "", 1689589577, 4560189, Spawn) SetTempVariable(NPC, "spoken", "2") AddTimer(NPC, 60000, "timer", 1, Spawn) elseif GetTempVariable(NPC, "spoken") == "2" then PlayFlavor(NPC, "", "Did you not hear me, I told you to clean.", "", 1689589577, 4560189, Spawn) elseif GetTempVariable(NPC, "spoken") == "3" then PlayFlavor(NPC, "", "Well since you finished cleaning up here, head to the back and see if there's anything you can do for them.", "", 1689589577, 4560189, Spawn) elseif HasCompletedQuest(Spawn, TheMotleyMerchantManifest) then PlayFlavor(NPC, "", "Welcome back, good work on that last task.", "", 1689589577, 4560189, Spawn) end end function timer(NPC, Spawn) local zone = GetZone(Spawn) local debris_1 = GetSpawnByLocationID(zone, 487470) local debris_2 = GetSpawnByLocationID(zone, 487471) local debris_3 = GetSpawnByLocationID(zone, 487473) if debris_1 == nil and debris_2 == nil and debris_3 == nil then SetTempVariable(NPC, "spoken", "3") else local initiate1 = GetSpawnByLocationID(zone, 434504) local initiate2 = GetSpawnByLocationID(zone, 434505) local initiate3 = GetSpawnByLocationID(zone, 434506) local initiate4 = GetSpawnByLocationID(zone, 434507) if initiate1 ~= nil or initiate2 ~= nil or initiate3 ~= nil or initiate4 ~= nil then SpawnSet(initiate1, "faction", 1) SpawnSet(initiate2, "faction", 1) SpawnSet(initiate3, "faction", 1) SpawnSet(initiate4, "faction", 1) end SpawnSet(NPC, "faction", 1) end end function death(NPC, Spawn) local zone = GetZone(Spawn) local initiate1 = GetSpawnByLocationID(zone, 434504) local initiate2 = GetSpawnByLocationID(zone, 434505) local initiate3 = GetSpawnByLocationID(zone, 434506) local initiate4 = GetSpawnByLocationID(zone, 434507) local Rollus = GetSpawnByLocationID(zone, 434508) if initiate1 ~= nil then SpawnSet(initiate1, "faction", 1) elseif initiate2 ~= nil then SpawnSet(initiate2, "faction", 1) elseif initiate3 ~= nil then SpawnSet(initiate3, "faction", 1) elseif initiate4 ~= nil then SpawnSet(initiate4, "faction", 1) end SpawnSet(Rollus, "attackable", 1) SpawnSet(Rollus, "show_level", 1) SpawnSet(Rollus, "show_command_icon", 1) AddTimer(NPC, 500, "fippy_runaway", 1, Spawn) end function fippy_runaway(NPC, Spawn) if not HasQuest(Spawn, TheMotleyMerchantManifest) and not HasCompletedQuest(Spawn, TheMotleyMerchantManifest) then local zone = GetZone(Spawn) local Fippy = GetSpawnByLocationID(zone, 434509) MoveToLocation(Fippy, 18.47, 1.17, 0.28, 6) MoveToLocation(Fippy, 20.21, -0.39, -9.02, 6) MoveToLocation(Fippy, -16.11, -0.39, -8.09, 6) MoveToLocation(Fippy, -21.92, 0.00, -1.78, 6) AddTimer(NPC, 13000, "despawn_fippy", 1, Spawn) end end function despawn_fippy(NPC, Spawn) local zone = GetZone(Spawn) local Fippy = GetSpawnByLocationID(zone, 434509) Despawn(Fippy) end function respawn(NPC) spawn(NPC) end