--[[ Script Name : crypt_tempest2.lua Script Purpose : Waypoint Path for crypt_tempest2.lua Script Author : Auto Generated Script Date : 06/08/2020 12:43:56 PM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 53.83, 7.27, -19.04, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 62.35, 6.89, -20.09, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 64.39, 6.9, -15.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 64.91, 6.84, 9.88, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 69.2, 7.42, 13.52, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 72.68, 6.81, 16.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 98.23, 7.2, 16.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 70.61, 6.86, 17.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.66, 6.85, 11.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.86, 6.89, -16.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 60.71, 6.92, -20.12, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 48.78, 6.81, -20.78, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 33.12, 6.75, -34.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 32.06, 6.85, -43.28, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 16.95, 6.58, -44.14, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 2.68, 7.43, -43.08, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -5.64, 6.87, -34.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.96, 6.99, -25.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -25.33, 6.79, -16.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -31.18, 6.86, -22.37, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -25.33, 6.79, -16.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.96, 6.99, -25.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -5.64, 6.87, -34.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 2.68, 7.43, -43.08, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 16.95, 6.58, -44.14, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 32.06, 6.85, -43.28, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 33.12, 6.75, -34.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 48.78, 6.81, -20.78, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 60.71, 6.92, -20.12, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.86, 6.89, -16.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 63.66, 6.85, 11.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 70.61, 6.86, 17.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 98.23, 7.2, 16.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 72.68, 6.81, 16.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 69.2, 7.42, 13.52, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 64.91, 6.84, 9.88, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 64.39, 6.9, -15.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 62.35, 6.89, -20.09, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 53.83, 7.27, -19.04, 2, math.random(0,5)) end