--[[ Script Name : ire_minion14.lua Script Purpose : Waypoint Path for ire_minion14.lua Script Author : Devn00b Script Date : 06/09/2020 12:04:51 AM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 49.03, -0.17, -15.03, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.07, -0.17, -19.31, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.08, -0.17, -14.09, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.86, -0.17, -19.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.02, -0.17, -16.96, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.3, -0.17, -16.93, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.17, -0.17, -13.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.25, -0.17, -19.65, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -18.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.97, -0.17, -18.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -15.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.41, -0.17, -15.94, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.58, -0.17, -19.21, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.74, -0.17, -18.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.78, -0.17, -16.16, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.11, -0.17, -15.52, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.03, -0.17, -19.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.96, -0.17, -14.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.24, -0.17, -19.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.51, -0.17, -14.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.08, -0.17, -19.59, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.94, -0.17, -17.36, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -14.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.34, -0.17, -19.42, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.58, -0.17, -16.46, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.53, -0.17, -14.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.41, -0.17, -19.5, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.43, -0.17, -14.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.85, -0.17, -19.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.5, -0.17, -19.11, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.47, -0.17, -15.59, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.67, -0.17, -16.9, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.16, -0.17, -18.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.24, -0.17, -18.32, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.56, -0.17, -17.3, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.6, -0.17, -14.57, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.22, -0.17, -17.06, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.6, -0.17, -14.57, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.56, -0.17, -17.3, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.24, -0.17, -18.32, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.16, -0.17, -18.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.67, -0.17, -16.9, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.47, -0.17, -15.59, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.5, -0.17, -19.11, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.85, -0.17, -19.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.43, -0.17, -14.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.41, -0.17, -19.5, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.53, -0.17, -14.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.58, -0.17, -16.46, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.34, -0.17, -19.42, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -14.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.94, -0.17, -17.36, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.08, -0.17, -19.59, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.51, -0.17, -14.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.24, -0.17, -19.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.96, -0.17, -14.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.03, -0.17, -19.4, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.11, -0.17, -15.52, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 52.78, -0.17, -16.16, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.74, -0.17, -18.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.58, -0.17, -19.21, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.41, -0.17, -15.94, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -15.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.97, -0.17, -18.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.39, -0.17, -18.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 51.25, -0.17, -19.65, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 50.17, -0.17, -13.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 47.3, -0.17, -16.93, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.02, -0.17, -16.96, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 48.86, -0.17, -19.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 54.08, -0.17, -14.09, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 53.07, -0.17, -19.31, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 49.03, -0.17, -15.03, 2, math.random(0,15)) end