--[[ Script Name : ire_minion16.lua Script Purpose : Waypoint Path for ire_minion16.lua Script Author : Devn00b Script Date : 06/09/2020 12:48:46 AM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 30.75, -0.17, -42.09, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 27.58, -0.23, -44.26, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.13, -0.16, -46.84, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.25, -0.17, -42.69, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.39, -0.17, -46.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.14, -0.23, -42.93, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.48, -0.16, -48.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.56, -0.17, -47.29, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.31, -0.2, -44.61, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.41, -0.17, -45.54, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.35, -0.16, -47.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 29.56, -0.19, -42.35, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 29.37, -0.15, -47.7, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.94, -0.17, -44.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.76, -0.16, -42.87, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 26.65, -0.21, -45.14, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.94, -0.17, -42.01, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.43, -0.17, -43.68, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.52, -0.16, -45.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 27.9, -0.22, -44.42, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.67, -0.19, -41.78, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.32, -0.16, -49.1, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.6, -0.17, -43.01, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.59, -0.16, -45.62, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.09, -0.23, -43.46, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.59, -0.16, -45.62, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.6, -0.17, -43.01, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.32, -0.16, -49.1, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.67, -0.19, -41.78, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 27.9, -0.22, -44.42, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.52, -0.16, -45.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.43, -0.17, -43.68, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.94, -0.17, -42.01, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 26.65, -0.21, -45.14, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.76, -0.16, -42.87, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.94, -0.17, -44.33, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 29.37, -0.15, -47.7, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 29.56, -0.19, -42.35, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.35, -0.16, -47.34, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.41, -0.17, -45.54, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.31, -0.2, -44.61, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.56, -0.17, -47.29, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.48, -0.16, -48.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.14, -0.23, -42.93, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 33.39, -0.17, -46.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 32.25, -0.17, -42.69, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 28.13, -0.16, -46.84, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 27.58, -0.23, -44.26, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 30.75, -0.17, -42.09, 2, math.random(0,15)) end