--[[ Script Name : SpawnScripts/Darklight/aConcordiumPupilAdept.lua Script Purpose : a Concordium Pupil Adept Script Author : John Adams Script Date : 2009.01.31 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "", "", "", 1689589577, 4560189, Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "Such storms! The elders were right! We must rise up and fight these invaders together!", "", 1689589577, 4560189, Spawn) else end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You've reported this to the Concordium?", "dlg_0_1") AddConversationOption(conversation, "This is no time to stand back and gawk!") StartConversation(conversation, NPC, Spawn, "First these Void storms were tainting Norrath. Now they are spitting out forces of attacking beasts!") if convo==1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You've reported this to the Concordium?", "dlg_1_1") AddConversationOption(conversation, "This is no time to stand back and gawk!") StartConversation(conversation, NPC, Spawn, "First these Void storms were tainting Norrath. Now they are spitting out forces of attacking beasts!") end if convo==2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You've reported this to the Concordium?", "dlg_2_1") AddConversationOption(conversation, "This is no time to stand back and gawk!") StartConversation(conversation, NPC, Spawn, "First these Void storms were tainting Norrath. Now they are spitting out forces of attacking beasts!") end end function dlg_0_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I can help.", "dlg_0_2") AddConversationOption(conversation, "Pardon me as I find someplace to hide.") StartConversation(conversation, NPC, Spawn, "Oh, yes! The elders are sending out adventurers to help battle them. But they just keep coming!") end function dlg_0_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You got it.", "dlg_0_3") StartConversation(conversation, NPC, Spawn, "Good, good! If you find anything of interest while you battle the Void storm creatures, anything that can help us in our research, I would appreciate it!") end function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Yes, I am!") AddConversationOption(conversation, "If I find any.", "dlg_1_2") AddConversationOption(conversation, "I don't think so.") StartConversation(conversation, NPC, Spawn, "Right you are! And if I had any fighting skills I would be in the thick of it, myself. Are you going to fight the Void creatures!?") end function dlg_1_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You got it.", "dlg_1_3") StartConversation(conversation, NPC, Spawn, "Good, good! If you find anything of interest while you battle the Void storm creatures, anything that can help us in our research, I would appreciate it!") end function dlg_2_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I can help.", "dlg_2_2") AddConversationOption(conversation, "Pardon me as I find someplace to hide.") StartConversation(conversation, NPC, Spawn, "Oh, yes! The elders are sending out adventurers to help battle them. But they just keep coming!") end function dlg_2_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You've reported this to the Concordium?") AddConversationOption(conversation, "This is no time to stand back and gawk!") StartConversation(conversation, NPC, Spawn, "First these Void storms were tainting Norrath. Now they are spitting out forces of attacking beasts!") end --[[ raw_conversations PlayFlavor(NPC, "", "", "", 1689589577, 4560189, Spawn) PlayFlavor(NPC, "", "Such storms! The elders were right! We must rise up and fight these invaders together!", "", 1689589577, 4560189, Spawn) --]]