local WorkingTheDownBelow = 5365 function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() if not HasQuest(Spawn, WorkingTheDownBelow) then PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes001.mp3", "", "", 1654451675, 1398785579, Spawn) AddConversationOption(conversation, "What are you doing down here?", "Option1") StartConversation(conversation, NPC, Spawn, "Are you looking for anything in particular?") elseif GetQuestStep(Spawn, WorkingTheDownBelow) == 2 or GetQuestStep(Spawn, WorkingTheDownBelow) == 3 or GetQuestStep(Spawn, WorkingTheDownBelow) == 1 then Quest_Progress(NPC, Spawn) elseif GetQuestStep(Spawn, WorkingTheDownBelow) == 4 then SetStepComplete(Spawn, WorkingTheDownBelow, 4) PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes005.mp3", "", "", 1632932876, 2455444862, Spawn) AddConversationOption(conversation, "I still don't see why you're down here.", "Option1") AddConversationOption(conversation, "Ok.") StartConversation(conversation, NPC, Spawn, "I see that you got everything. Good. Keep in mind that I always need help retrieving goods. If you're ever looking for something to do that'll pass the time, think of me!") end end function Option1(NPC, Spawn) local count = GetQuestCompleteCount(Spawn, WorkingTheDownBelow) FaceTarget(NPC, Spawn) local conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes002.mp3", "", "", 1226253735, 3601518165, Spawn) if not HasQuest(Spawn, WorkingTheDownBelow) and count <= 5 then AddConversationOption(conversation, "Yeah, I'll help.", "offer") AddConversationOption(conversation, "Not now.") StartConversation(conversation, NPC, Spawn, "Aren't you a curious bugger! I'll tell you why, it fills my pockets with coin. You'd be surprised by the folks who come down here to buy this or that. Say, why don't you help me fill some orders? There's coin in it for you.") end end function offer(NPC, Spawn) OfferQuest(NPC, Spawn, WorkingTheDownBelow) end function Quest_Progress(NPC, Spawn) FaceTarget(NPC, Spawn) local conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes004.mp3", "", "", 1486605195, 3427920459, Spawn) AddConversationOption(conversation, "Ok.") StartConversation(conversation, NPC, Spawn, "No time for dawdling! Hurry up and fill those orders.") end function spawn(NPC) ProvidesQuest(NPC, WorkingTheDownBelow) SetPlayerProximityFunction(NPC, 10, "InRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) if not HasQuest(Spawn, WorkingTheDownBelow) then PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchants/qey_catacombs01_merchants_adair_barnes_aoi_callout_4830e9a5.mp3", "Ahhh... bringing yourself down into the muck, eh? Gets mighty dark down these parts. Interest you in a fine torch?", "", 3184947609, 3872372210, Spawn) end end