--[[ Script Name : SpawnScripts/Generic/tiny_movement_loop.lua Script Purpose : a tiny movement loop Script Author : theFoof Script Date : 2013.5.22 Script Notes : --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 1 local hp1 = 50 local power1 = 25 local difficulty2 = 1 local hp2 = 55 local power2 = 30 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end ChooseMovement(NPC) end function ChooseMovement(NPC) local choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function respawn(NPC) spawn(NPC) end function clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 3 , y, z - 4 , 1, math.random(2, 5)) MovementLoopAddLocation(NPC, x - 1 , y, z - 6, 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x - 6, y, z + 5 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x + 1 , y, z + 4 , 1, math.random(2, 5)) end function clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 2 , y, z - 4 , 1, math.random(2, 5)) MovementLoopAddLocation(NPC, x - 7 , y, z - 1 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x , y, z + 2 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x + 5 , y, z + 1 , 1, math.random(2, 5)) end function counter_clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 3 , y, z + 4 , 1, math.random(2, 5)) MovementLoopAddLocation(NPC, x + 1 , y, z + 6, 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x + 4, y, z - 5 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x - 1 , y, z - 4 , 1, math.random(2, 5)) end function counter_clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 2 , y, z + 4 , 1, math.random(2, 5)) MovementLoopAddLocation(NPC, x + 3 , y, z + 1 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x , y, z - 2 , 1, math.random(2, 5)) --MovementLoopAddLocation(NPC, x - 5 , y, z - 1 , 1, math.random(2, 5)) end