--[[ Script Name : burrower.lua Script Purpose : Waypoint Path for burrower.lua Script Author : Devn00b Script Date : 05/10/2020 08:32:19 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -12.18, -0.06, -51.92, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.51, -0.09, -49.89, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.05, -0.06, -51.26, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -17.27, 0.12, -47.91, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -10.9, 0.53, -52.98, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -2.79, -0.1, -59.82, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 7.88, -0.04, -57.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 1.22, -0.04, -62.93, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 0.97, -0.08, -57.24, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 15, -0.11, -60.8, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 21.34, 0.51, -67.77, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 18.62, -0.48, -74.79, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.89, -0.92, -77.83, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 19.3, -0.24, -86.25, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 22.91, 0.07, -87.14, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.44, 0.18, -95.11, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 13.87, 0.13, -104.19, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 11.42, 0.29, -101.65, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 21.33, 0.03, -99.6, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 17.99, 0.14, -94.94, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.07, 0.22, -95.19, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 24.51, 0.2, -90.25, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 20.12, 0.32, -89.3, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.84, -0.92, -78.08, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 20.12, 0.32, -89.3, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 24.51, 0.2, -90.25, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.07, 0.22, -95.19, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 17.99, 0.14, -94.94, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 21.33, 0.03, -99.6, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 11.42, 0.29, -101.65, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 13.87, 0.13, -104.19, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.44, 0.18, -95.11, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 22.91, 0.07, -87.14, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 19.3, -0.24, -86.25, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.89, -0.92, -77.83, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 18.62, -0.48, -74.79, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 21.34, 0.51, -67.77, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 15, -0.11, -60.8, 2, math.random(0,2)) MovementLoopAddLocation(NPC, 0.97, -0.08, -57.24, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 1.22, -0.04, -62.93, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 7.88, -0.04, -57.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -2.79, -0.1, -59.82, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -10.9, 0.53, -52.98, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -17.27, 0.12, -47.91, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.05, -0.06, -51.26, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.51, -0.09, -49.89, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.18, -0.06, -51.92, 1, math.random(0,2)) end