--[[ Script Name : crawler_hatchling9.lua Script Purpose : Waypoint Path for crawler_hatchling9.lua Script Author : Devn00b Script Date : 05/13/2020 12:50:10 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.94, -0.05, -154.04, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -71.67, -0.05, -145.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -78.99, -0.11, -133.98, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.41, -0.11, -139.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -83.13, 0.16, -142.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.16, -0.05, -136.68, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -104.6, -0.05, -118.99, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -110.63, -0.08, -114.85, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.92, 0.52, -120.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -125.65, -0.15, -125.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.52, -0.05, -136.95, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -127.33, -0.06, -145.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.19, 0.35, -153.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -120.04, 0.11, -173.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -123.2, 0.53, -179.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -132.36, 0.48, -180.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -137.41, -0.32, -179.6, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -156.51, -0.36, -172.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -167.24, 0.14, -171.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.69, 0, -178.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.63, -0.14, -186.27, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -177.05, -0.08, -188.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.04, -0.11, -188.85, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -181.99, 0.07, -186.79, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.28, -0.04, -186.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.67, -0.09, -193, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.06, -0.09, -192.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.12, -0.1, -190.74, 1, math.random(0,10)) end