--[[ Script Name : crypt_substance11.lua Script Purpose : Waypoint Path for crypt_substance11.lua Script Author : Devn00b Script Date : 05/12/2020 12:18:10 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -87.34, 0.35, -153.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -84.26, -0.09, -156.82, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -85.47, -0.06, -151.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -80.82, -0.06, -155.39, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -75.97, -0.06, -150.2, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -71.54, -0.08, -152.9, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -69.22, -0.1, -152.83, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -67.89, -0.12, -146.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -76.8, -0.08, -137.31, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -85.49, -0.06, -135.72, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.64, 0.51, -127.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.59, -0.11, -122.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -94.36, -0.04, -118.21, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.06, -0.04, -121.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -110.92, -0.09, -114.52, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -123.27, 0.53, -119.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -128.03, 0.29, -128.89, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -137.08, 0.31, -135.15, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -155.84, -0.06, -136.46, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -160.32, -0.06, -127.96, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -155.84, -0.06, -136.46, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -137.08, 0.31, -135.15, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -128.03, 0.29, -128.89, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -123.27, 0.53, -119.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -110.92, -0.09, -114.52, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.06, -0.04, -121.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -94.36, -0.04, -118.21, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.59, -0.11, -122.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.64, 0.51, -127.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -85.49, -0.06, -135.72, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -76.8, -0.08, -137.31, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -67.89, -0.12, -146.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -69.22, -0.1, -152.83, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -71.54, -0.08, -152.9, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -75.97, -0.06, -150.2, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -80.82, -0.06, -155.39, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -85.47, -0.06, -151.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -84.26, -0.09, -156.82, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -87.34, 0.35, -153.09, 2, math.random(0,10)) end