--[[ Script Name : crypt_substance3.lua Script Purpose : Waypoint Path for crypt_substance3.lua Script Author : Devn00b Script Date : 05/10/2020 08:15:07 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -15.13, -0.07, -40.04, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -11.74, -0.08, -42.61, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.72, -0.05, -38.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.13, -0.04, -39.94, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -11.53, -0.08, -35.98, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -9.52, -0.06, -34.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -4.62, -0.08, -34.02, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -0.98, 0.47, -27.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -5.27, -0.08, -31.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.37, -0.07, -35.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.34, -0.12, -40.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.61, 0.49, -44.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.41, -0.08, -51.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.92, 0.53, -52.86, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -6.62, -0.04, -59.77, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 6.73, -0.08, -63.41, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 13.97, -0.02, -58.72, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 21.25, 0.49, -67.76, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 13.97, -0.02, -58.72, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 6.73, -0.08, -63.41, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -6.62, -0.04, -59.77, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.92, 0.53, -52.86, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.41, -0.08, -51.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.61, 0.49, -44.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.34, -0.12, -40.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.37, -0.07, -35.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -5.27, -0.08, -31.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -0.98, 0.47, -27.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -4.62, -0.08, -34.02, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -9.52, -0.06, -34.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -11.53, -0.08, -35.98, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.13, -0.04, -39.94, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.72, -0.05, -38.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -11.74, -0.08, -42.61, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.13, -0.07, -40.04, 2, math.random(0,5)) end