--[[ Script Name : forager5.lua Script Purpose : Waypoint Path for forager5.lua Script Author : Devn00b Script Date : 05/12/2020 02:55:28 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -112.17, -0.09, -113.22, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -104.87, -0.02, -120.06, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.18, -0.06, -122.17, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -92.53, 0.46, -132.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -86.72, -0.03, -138.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -87.68, -0.11, -143.91, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -80.82, -0.05, -133.29, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -78.57, -0.05, -129.87, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -88.97, -0.23, -104.07, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -79.43, -0.16, -103.65, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -57.14, -0.08, -93.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -57.15, -0.08, -86.06, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -52.25, -0.08, -68.26, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -43.7, -0.08, -66.32, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -33.3, -0.03, -73.19, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -43.7, -0.08, -66.32, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -52.25, -0.08, -68.26, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -57.15, -0.08, -86.06, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -57.14, -0.08, -93.47, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -79.43, -0.16, -103.65, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -88.97, -0.23, -104.07, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -78.57, -0.05, -129.87, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -80.82, -0.05, -133.29, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -87.68, -0.11, -143.91, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -86.72, -0.03, -138.14, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -92.53, 0.46, -132.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.18, -0.06, -122.17, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -104.87, -0.02, -120.06, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -112.17, -0.09, -113.22, 2, math.random(0,10)) end