--[[ Script Name : malefic_arachnid.lua Script Purpose : Waypoint Path for malefic_arachnid.lua Script Author : Devn00b Script Date : 05/12/2020 12:26:09 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -95.89, -0.07, -165.46, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -99.86, -0.08, -167.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -100.05, -0.08, -163.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -100.29, -0.08, -165.71, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -95.53, -0.07, -166.69, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -97.29, -0.08, -163.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -95.42, -0.08, -162.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.35, -0.08, -165.64, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.49, -0.07, -167.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.65, -0.08, -168.01, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.04, -0.08, -161.96, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.68, -0.08, -162.19, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -99.06, -0.08, -163.58, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.68, -0.08, -162.19, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.04, -0.08, -161.96, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.65, -0.08, -168.01, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -96.49, -0.07, -167.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -98.35, -0.08, -165.64, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -95.42, -0.08, -162.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -97.29, -0.08, -163.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -95.53, -0.07, -166.69, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -100.29, -0.08, -165.71, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -100.05, -0.08, -163.12, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -99.86, -0.08, -167.84, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -95.89, -0.07, -165.46, 2, math.random(0,10)) end