--[[ Script Name : rifter_bleeder5_1.lua Script Purpose : Waypoint Path for rifter_bleeder5_1.lua Script Author : Devn00b Script Date : 05/13/2020 04:32:48 PM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -177.1, 1.17, -121.73, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10)) end