--[[ Script Name : rifter_hatchling4.lua Script Purpose : Waypoint Path for rifter_hatchling4.lua Script Author : Devn00b Script Date : 05/13/2020 02:39:03 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -98.28, -0.11, -123.05, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20)) end