--[[ Script Name : shriller14.lua Script Purpose : Waypoint Path for shriller14.lua Script Author : Devn00b Script Date : 05/12/2020 02:38:24 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -185.52, 2.07, -189.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.32, 2.07, -187.27, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.98, 2.06, -193.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.24, 2.09, -192.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -179.53, 2.04, -188.22, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -178.73, 2.79, -192.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -176.12, 2.06, -187.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.71, 2.05, -189.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -170.18, 2.04, -183.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.87, 2.07, -182.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.1, 2.11, -182.46, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -175.15, 2.06, -188.39, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -180.78, 2.14, -189.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -184.64, 2.08, -189.73, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.16, 2.06, -187.3, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.6, 2.09, -192.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -180.78, 2.14, -189.88, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.55, 2.08, -187.37, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.85, 2.09, -193.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -184.86, 2.04, -189.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -176.19, 2.01, -190.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -172.37, 2.08, -181.11, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -176.19, 2.01, -190.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -184.86, 2.04, -189.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.85, 2.09, -193.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.55, 2.08, -187.37, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -180.78, 2.14, -189.88, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.6, 2.09, -192.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.16, 2.06, -187.3, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -184.64, 2.08, -189.73, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -180.78, 2.14, -189.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -175.15, 2.06, -188.39, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.1, 2.11, -182.46, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.87, 2.07, -182.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -170.18, 2.04, -183.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.71, 2.05, -189.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -176.12, 2.06, -187.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -178.73, 2.79, -192.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -179.53, 2.04, -188.22, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.24, 2.09, -192.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -182.98, 2.06, -193.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -183.32, 2.07, -187.27, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -185.52, 2.07, -189.75, 1, math.random(0,10)) end