--[[ Script Name : shriller15.lua Script Purpose : Waypoint Path for shriller15.lua Script Author : Devn00b Script Date : 05/12/2020 02:42:44 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -173.52, 2, -179.95, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -172.95, 2, -188.2, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.99, 2, -180.1, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.32, 2, -175.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -165.74, 2, -172.96, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -153.73, 2, -172.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -150.74, 2, -164.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -148.19, 2, -165.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -149.36, 2, -168.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -154.24, 2, -167.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -154.15, 2, -164.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -149.22, 2, -167.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -151.37, 2, -168.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -152.67, 2, -162.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -153.08, 2, -166.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -150.21, 2, -167.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -148.28, 2, -164.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -155.33, 2, -172.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -143.08, 2, -179.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -132.3, 2, -182.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.36, 2, -180.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.69, 2, -174.2, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.75, 2, -166.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -107.62, 2, -168.14, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -104.19, 2, -173.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.25, 2, -166.01, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -120.46, 2, -151.48, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -128.65, 2, -143.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -128.92, 2, -136.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -126.35, 2, -123.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -128.92, 2, -136.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -128.65, 2, -143.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -120.46, 2, -151.48, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.25, 2, -166.01, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -104.19, 27, -173.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -107.62, 2, -168.14, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.75, 2, -166.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -119.69, 2, -174.2, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.36, 2, -180.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -132.3, 2, -182.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -143.08, 2, -179.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -155.33, 2, -172.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -148.28, 2, -164.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -150.21, 2, -167.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -153.08, 2, -166.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -152.67, 2, -162.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -151.37, 2, -168.76, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -149.22, 2, -167.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -154.15, 2, -164.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -154.24, 2, -167.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -149.36, 2, -168.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -148.19, 2, -165.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -150.74, 2, -164.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -153.73, 2, -172.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -165.74, 2, -172.96, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.32, 2, -175.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -174.99, 2, -180.1, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -172.95, 2, -188.2, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -173.52, 2, -179.95, 1, math.random(0,10)) end