--[[ Script Name : shriller17.lua Script Purpose : Waypoint Path for shriller17.lua Script Author : Devn00b Script Date : 05/13/2020 02:23:48 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -126.8, 2, -124.74, 1, 0) MovementLoopAddLocation(NPC, -128.34, 2, -136.19, 1, 0) MovementLoopAddLocation(NPC, -147.06, 2, -138.74, 1, 0) MovementLoopAddLocation(NPC, -159.09, 2, -134.09, 1, 0) MovementLoopAddLocation(NPC, -158.12, 2, -119.96, 1, 0) MovementLoopAddLocation(NPC, -154.12, 2, -96.36, 1, 0) MovementLoopAddLocation(NPC, -147.81, 2, -84.18, 1, 0) MovementLoopAddLocation(NPC, -168.98, 2, -73.79, 1, 0) MovementLoopAddLocation(NPC, -182.93, 2, -73.04, 1, 0) MovementLoopAddLocation(NPC, -188.84, 2, -72.02, 1, 0) MovementLoopAddLocation(NPC, -192.35, 2, -63.76, 1, 0) MovementLoopAddLocation(NPC, -190.13, 2, -48.1, 1, 0) MovementLoopAddLocation(NPC, -176.04, 2, -33.4, 1, 0) MovementLoopAddLocation(NPC, -190.13, 2, -48.1, 1, 0) MovementLoopAddLocation(NPC, -192.35, 2, -63.76, 1, 0) MovementLoopAddLocation(NPC, -188.84, 2, -72.02, 1, 0) MovementLoopAddLocation(NPC, -182.93, 2, -73.04, 1, 0) MovementLoopAddLocation(NPC, -168.98, 2, -73.79, 1, 0) MovementLoopAddLocation(NPC, -147.81, 2, -84.18, 1, 0) MovementLoopAddLocation(NPC, -154.12, 2, -96.36, 1, 0) MovementLoopAddLocation(NPC, -158.12, 2, -119.96, 1, 0) MovementLoopAddLocation(NPC, -159.09, 2, -134.09, 1, 0) MovementLoopAddLocation(NPC, -147.06, 2, -138.74, 1, 0) MovementLoopAddLocation(NPC, -128.34, 2, -136.19, 1, 0) MovementLoopAddLocation(NPC, -126.8, 2, -124.74, 1, 0) end