--[[ Script Name : shriller19.lua Script Purpose : Waypoint Path for shriller19.lua Script Author : Devn00b Script Date : 05/13/2020 03:57:59 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 7 local level2 = 8 local difficulty1 = 6 local hp1 = 200 local power1 = 90 local difficulty2 = 6 local hp2 = 240 local power2 = 100 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -142.46, 2, -147.7, 1, 0) MovementLoopAddLocation(NPC, -142.51, 2, -142.7, 1, 0) MovementLoopAddLocation(NPC, -148.63, 2, -142.44, 1, 0) MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -142.5, 2, -142.44, 1, 0) MovementLoopAddLocation(NPC, -142.5, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -148.83, 2, -142.42, 1, 0) MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -147.23, 2, -143.07, 1, 0) MovementLoopAddLocation(NPC, -146.08, 2, -146.58, 1, 0) MovementLoopAddLocation(NPC, -143.99, 2, -142.86, 1, 0) MovementLoopAddLocation(NPC, -145.79, 2, -142.58, 1, 0) MovementLoopAddLocation(NPC, -145.74, 2, -144.62, 1, 0) MovementLoopAddLocation(NPC, -143.11, 2, -144.87, 1, 0) MovementLoopAddLocation(NPC, -148.21, 2, -144.82, 1, 0) MovementLoopAddLocation(NPC, -145.59, 2, -147.84, 1, 0) MovementLoopAddLocation(NPC, -145.4, 2, -146.58, 1, 0) MovementLoopAddLocation(NPC, -147.28, 2, -145.95, 1, 0) MovementLoopAddLocation(NPC, -143.25, 2, -145.76, 1, 0) MovementLoopAddLocation(NPC, -142.83, 2, -143.58, 1, 0) MovementLoopAddLocation(NPC, -147.58, 2, -143.65, 1, 0) MovementLoopAddLocation(NPC, -142.83, 2, -143.58, 1, 0) MovementLoopAddLocation(NPC, -143.25, 2, -145.76, 1, 0) MovementLoopAddLocation(NPC, -147.28, 2, -145.95, 2, 0) MovementLoopAddLocation(NPC, -145.4, 2, -146.58, 1, 0) MovementLoopAddLocation(NPC, -145.59, 2, -147.84, 1, 0) MovementLoopAddLocation(NPC, -148.21, 2, -144.82, 1, 0) MovementLoopAddLocation(NPC, -143.11, 2, -144.87, 1, 0) MovementLoopAddLocation(NPC, -145.74, 2, -144.62, 1, 0) MovementLoopAddLocation(NPC, -145.79, 2, -142.58, 1, 0) MovementLoopAddLocation(NPC, -143.99, 2, -142.86, 1, 0) MovementLoopAddLocation(NPC, -146.08, 2, -146.58, 1, 0) MovementLoopAddLocation(NPC, -147.23, 2, -143.07, 1, 0) MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -148.83, 2, -142.42, 1, 0) MovementLoopAddLocation(NPC, -142.5, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -142.5, 2, -142.44, 1, 0) MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0) MovementLoopAddLocation(NPC, -148.63, 2, -142.44, 1, 0) MovementLoopAddLocation(NPC, -142.51, 2, -142.7, 1, 0) MovementLoopAddLocation(NPC, -142.46, 2, -147.7, 1, 0) end