--[[ Script Name : shriller22.lua Script Purpose : Waypoint Path for shriller22.lua Script Author : Devn00b Script Date : 05/14/2020 02:24:36 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 8 local level2 = 9 local difficulty1 = 8 local hp1 = 485 local power1 = 200 local difficulty2 = 8 local hp2 = 555 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -177.41, 2, -73.23, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -176.21, 2, -78.46, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -179.79, 2, -87.71, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -187.44, 2 -93.1, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -202.96, 2, -94.08, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -209.85, 2, -92.9, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -215.51, 2, -86.45, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -218.44, 2, -78.53, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -218.11, 2, -59.29, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -217.34, 2, -55.43, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -188.7, 2, -26.75, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -189.84, 2, -30.91, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -179.64, 2, -40.44, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -189.84, 2, -30.91, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -188.7, 2, -26.75, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -217.34, 2, -55.43, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -218.11, 2, -59.29, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -218.44, 2, -78.53, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -215.51, 2, -86.45, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -209.85, 2, -92.9, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -202.96, 2, -94.08, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -187.44, 2, -93.1, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -179.79, 2, -87.71, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -176.21, 2, -78.46, 1, math.random(0,3)) MovementLoopAddLocation(NPC, -177.41, 2, -73.23, 1, math.random(0,3)) end