--[[ Script Name : shriller3.lua Script Purpose : Waypoint Path for shriller3.lua Script Author : Devn00b Script Date : 05/09/2020 10:07:15 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -10.82, 2, -28.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.19, 2, -31.9, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.75, 2, -30.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -17.68, 2, -29.51, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.77, 2, -29.23, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.32, 2, -26.24, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -10.65, 2, -28.41, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -16.25, 2, -30.97, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.82, 2, -29.67, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.37, 2, -27.11, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.51, 2, -27.97, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.98, 2, -30.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.51, 2, -27.97, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.37, 2, -27.11, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.82, 2, -29.67, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -16.25, 2, -30.97, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -10.65, 2, -28.41, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.32, 2, -26.24, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.77, 2, -29.23, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -17.68, 2, -29.51, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -12.75, 2, -30.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -14.19, 2, -31.9, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -10.82, 2, -28.73, 1, math.random(0,2)) end