--[[ Script Name : shriller9.lua Script Purpose : Waypoint Path for shriller9.lua Script Author : Devn00b Script Date : 05/11/2020 04:19:30 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -32.08, 2, -126.98, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.7, 2, -133.88, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -52.12, 2, -148.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -62.12, 2, -153.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -70.97, 2, -153.36, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.67, 2, -152.46, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.75, 2, -158.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.75, 2, -164.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.67, 2, -164.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.19, 2, -167.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.94, 2, -168.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.25, 2, -162.13, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.24, 2, -162.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.25, 2, -163.47, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.79, 2, -165.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.99, 2, -167.8, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -97.39, 2, -168.1, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -96.65, 2, -162.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.02, 2, -166.36, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.15, 2, -165.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.58, 2, -157.74, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -82.5, 2, -153.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.58, 2, -157.74, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.15, 2, -165.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.02, 2, -166.36, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -96.65, 2, -162.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -97.39, 2, -168.1, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.99, 2, -167.8, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.79, 2, -165.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.25, 2, -163.47, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.24, 2, -162.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.25, 2, -162.13, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.94, 2, -168.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.19, 2, -167.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.67, 2, -164.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.75, 2, -164.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.75, 2, -158.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.67, 2, -152.46, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -70.97, 2, -153.36, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -62.12, 2, -153.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -52.12, 2, -148.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.7, 2, -133.88, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -32.08, 2, -126.98, 1, math.random(0,10)) end