--[[ Script Name : shriller9_1.lua Script Purpose : Waypoint Path for shriller9_1.lua Script Author : Devn00b Script Date : 05/11/2020 11:35:58 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.48, 2 -141.41, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.22, 2, -152.41, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.48, 2, -141.41, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10)) end