--[[ Script Name : venomous_watcher3.lua Script Purpose : Waypoint Path for venomous_watcher3.lua Script Author : Devn00b Script Date : 05/13/2020 01:36:09 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 8 local level2 = 9 local difficulty1 = 6 local hp1 = 240 local power1 = 100 local difficulty2 = 6 local hp2 = 275 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.49, 0, -204, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20)) end