--[[ Script Name : SpawnScripts/EnchantedLands/DeputyBlumble.lua Script Purpose : Deputy Blumble Script Author : Cynnar Script Date : 2015.02.24 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() local choice = math.random(1,1) if choice == 1 then PlayFlavor(NPC, "", "Hello there, wonderful day today don't you think?", "giggle", 1689589577, 4560189, Spawn) else end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Hello, are you the interpreter? Deputy Stoutgut sent me.", "dlg_7_1") AddConversationOption(conversation, "Nothing at the moment.") StartConversation(conversation, NPC, Spawn, "How can I help you?") if convo==11 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I've returned with the parts called for in these plans.", "dlg_11_1") AddConversationOption(conversation, "Nothing at the moment.") StartConversation(conversation, NPC, Spawn, "How can I help you?") end end function dlg_7_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I guess that explains it then.", "dlg_7_2") StartConversation(conversation, NPC, Spawn, "Oh yes, Deputy Stoutgut. An ornery old man but kind just the same. He is good at heart; don't let his crankiness get to you. He's a short timer, ready to retire you know. ") end function dlg_7_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "He sent me to have these plans translated.", "dlg_7_3") AddConversationOption(conversation, "Nothing, sorry to bother you.") StartConversation(conversation, NPC, Spawn, "Quite possibly so. Now what can I do for you?") end function dlg_7_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "deputy_blumble/enchanted/solo_blumble/quest_blumble004.mp3", "", "", 3778097794, 652859498, Spawn) AddConversationOption(conversation, "What is it?", "dlg_7_4") StartConversation(conversation, NPC, Spawn, "Translation is what I do. Ah, I see here. Ha ha! He had it all backwards. Here you go, this will help.") end function dlg_7_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "deputy_blumble/enchanted/solo_blumble/quest_blumble005.mp3", "", "", 742469681, 2039007420, Spawn) AddConversationOption(conversation, "Okay. Thank you.", "dlg_7_5") StartConversation(conversation, NPC, Spawn, "It looks like some kind of structure. Good luck!") end function dlg_11_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thank you for your help.", "dlg_11_2") AddConversationOption(conversation, "I really don't have time right now.") StartConversation(conversation, NPC, Spawn, "So you have. We can use some of this wood over here to finish this up for you.") end function dlg_11_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) StartConversation(conversation, NPC, Spawn, "There you go, it doesn't look like a piece of the wall though. Well anyway, take it back to Deputy Stoutgut. I'm sure he's expecting you. Oh! By the way...") end --[[ raw_conversations PlayFlavor(NPC, "", "Hello there, wonderful day today don't you think?", "giggle", 1689589577, 4560189, Spawn) --]]